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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 11 of 11  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME 2023-02-04
11:45
Online online An improvement of the square jigsaw puzzle assembly algorithm
Kodai Seki, Keta Takahashi, Hiroshi Mori, Fubito Toyama (Utsunomiya univ.)
Solving jigsaw puzzles by computer is known as one of combinatorial optimization problems in pattern recognition. In thi... [more] ME2023-8
pp.29-32
ME 2021-02-27
11:25
    Assembly of rectangle piece jigsaw puzzles
Keita Takahashi, Naoya Ohshima, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ)
Solving jigsaw puzzles by computer is typical pattern recognition and combinatrial optimization problems. In this paper,... [more] ME2021-36
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Word learning application using a match 3 puzzle
Shiyu Sun, Ikuko Tsubaki (TUT)
Katakana words are particularly difficult to remember for Chinese students. In this study, a katakana word learning appl... [more] AIT2020-149
pp.327-328
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Study on the Effectiveness of "Sub Line" on Puyo Puyo competing play
Kazuhiro Kurihara, Masaki Abe, Taichi Watanabe (TUT)
Puyo Puyo series is an action puzzle game with competing elements. Puyo Puyo AI is organized taking into account the str... [more] AIT2019-137
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Proposal of AR application for enhancing curiosity about educational toy
Tomoki Kanemaru, Naoto Fukushima, Shusaku Asao, Ryousuke Uchiyama, Misaki Fukuda, Kaho Honda, Sera Watanabe, Ken Ishibashi (PUK)
This paper proposes a new educational toy using an AR technology, called “AR Puzzle”. The AR puzzle is based on a silhou... [more] AIT2018-80
pp.137-139
IEICE-ITS, IEICE-IE, MMS, HI, ME, AIT [detail] 2018-02-16
09:45
Hokkaido Hokkaido Univ. A novel dissimilarity measure between pieces for assembling jigsaw puzzles
Shogo Mano, Fubito Toyama, Hiroshi Mori, Kenji Shoji (Utsunomiya Univ.)
In jigsaw puzzle solvers, a definition of dissimilarity measure between pieces is important facter. In this paper, we pr... [more] MMS2018-28 HI2018-28 ME2018-28 AIT2018-28
pp.283-286
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Mondrian Puzzle -- A Puzzle Application for Color Distribution and Deployment --
Shogo Hashimoto, Koki Takeda, Masaki Yamamoto, Hyuga Watanabe, Yuriko Hara (TUT), Kengo Watanabe (WD), Akinori Ito, Kunio Kondo (TUT)
In this paper, we propose a puzzle application "Mondrian Puzzle". Prior to develop the application, we analyzed the segm... [more] AIT2017-118
pp.257-260
BCT, IEICE-IE, IEICE-CS, IPSJ-AVM [detail] 2016-12-09
15:15
Ishikawa   Extension of Jigsaw Puzzle Solvers and Its Attack on Permutation-Based Image Encryption Schemes
Tatsuya Chuman, Kenta Kurihara, Sayaka Shiota, Hitoshi Kiya (Tokyo Metro. Univ.)
Block-based scrambled image encryption schemes have superior features that are compressible and against noises to number... [more]
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. A Hollow Mechanical Puzzle Based on Reuleaux Tetrahedron
Takaaki Orikasa, Akihiro Matsuura (Tokyo Denki Univ.)
In this note, we present a mechanical puzzle based on the Reuleaux tetrahedron with a hollow in the center. The mechanis... [more] AIT2016-83
pp.139-140
AIT, IIEEJ, AS 2014-03-17
12:00
Tokyo   A Game System for Creating and Playing Permutation Puzzles
Tomohiro Shimojo, Akihiro Matsuura (TDU)
A permutation puzzles is a one-player game that permutes multiple objects to complete specified arrangement. We present ... [more] AIT2014-36
p.31
AIT, IIEEJ 2010-03-12
16:50
Tokyo Tokyo Denki Univ. Large Screen Silhouette Puzzle with Projector and Camera
Naomi Oguri, Takahiro Kashima, Shuhei Kitajima, Satoko Moroi, Katsuto Nakajima (TDU)
We developed a silhouette puzzle game which can be enjoyed by many players. This game system consists of a set of magnet... [more] AIT2010-71
pp.65-66
 Results 1 - 11 of 11  /   
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