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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 76  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] HI2024-32
pp.11-16
3DMT 2024-03-14
11:05
Tokyo
(Primary: On-site, Secondary: Online)
Design and development of AR 3D Display Viewable from 360 Degrees Using Mirror Strip
Yuto Inaba, Kengo Fujii, Tomohiro Yendo (Nagaoka Univ. Tech.)
When using 3D display for advertising and exhibition, it is desirable that many people can view a 3D image at the same t... [more] 3DMT2024-4
pp.13-16
3DMT 2024-03-15
11:00
Tokyo
(Primary: On-site, Secondary: Online)
Evaluation of visibility when blur or color are added to virtual images depending on the gaze point on AR-based information display
Yuta Machigashira, Haruki Mizushina, Kenji Yamamoto (Tokushima Univ.)
In this paper, we evaluate the visibility of characters in AR-based information display. In Experiment 1, we evaluated t... [more] 3DMT2024-17
pp.65-68
BCT, IEEE-BT 2024-02-15
14:50
Aichi Nagoya International Center
(Primary: On-site, Secondary: Online)
Digital Flip: real time CG system using AR marker
Akira Miyashita (NHK)
I have developed "Digital Flip" system that utilizes Marker-based AR (Augmented Reality) technology. This system utilize... [more] BCT2024-23
pp.5-8
3DMT 2023-10-03
13:50
Aichi
(Primary: On-site, Secondary: Online)
AR 3D Display Viewable from 360 Degree using rotating slanted mirror strip
Yuto Inaba, Kengo Fujii, Tomohiro Yendo (Nagaoka Univ. Tech.)
When using 3D display as advertising and exhibition, it is desirable that many people can view 3D image at the same time... [more] 3DMT2023-47
pp.36-39
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
16:40
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
AR Environmental Sound Display with Onomatopoeia for Deaf or Hard of Hearing People
Yuito Arisumi, Yutaro Hirao, Monica Perusquia-Hernandez (NAIST), Naoya Isoyama (Otsuma Women's University), Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST)
In Japan, onomatopoeia such as onomatopoeia and mimetic words are often used to add concreteness to speech. On the other... [more]
BCT, IEEE-BT 2023-03-10
15:45
Okinawa Okinawa RBC
(Primary: On-site, Secondary: Online)
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] BCT2023-43
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-72
pp.139-142
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
ME 2023-02-04
15:45
Online online Real-time shading by anisotropic reflection based on the microstructure of woven fabrics
Shiori Iida, Kohe Tokoi (Wakayama Univ)
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] ME2023-19
pp.71-73
BCT, IEICE-SIS 2022-10-13
13:25
Aomori Hachinohe Institute of Technology
(Primary: On-site, Secondary: Online)
[Memorial Lecture] TOREZO, Information Camera Recording System -- Automatic Preparation of Information Camera Footages from all over Japan --
Takeshi Mine (Fuji TV)
Fuji Television developed TOREZO, that loop-records information camera from all over Japan and prepares earthquake foota... [more] BCT2022-53
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:42
Online Online Switchable Dual Dial Method - Flick Character Input Method for VR
Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] AIT2022-41
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online 3D Shape Reconstruction of Living Environment using Visual SLAM
Yudai Fujino, Mutsuo Sano (OIT)
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] AIT2022-58
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:51
Online Online An AR-based Display System of Reference Information for Self-study with Hand-Motion Input based on Posture Recognition by Machine Learning
Rikuto Ando, Mitsunori Makino (Chuo Univ.)
To support mathematics learning, we propose an AR system that displays information on a desk. This system uses machine l... [more] AIT2022-90
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
16:01
Online Online Projection Mapping Using a LED Array-Based Volumetric Display
Shinichi Okuda, Naoki Hashimoto (UEC)
This paper proposes a projection mapping system using a LED Array-Based Rotating Volumetric Display. We propose a real-t... [more] AIT2022-94
pp.219-222
3DMT 2022-03-07
09:50
Online   Design of locomotion method in virtual reality using walking-in-place based on a perceived velocity
Kuniaki Tanaka, Shin Tabeta, Shigehito Tanahashi (Niigata Univ.)
We revealed of relationship between the step frequency of walking-in-pace and the velocity that perceived from movement ... [more] 3DIT2022-6
pp.21-24
3DMT 2022-03-07
10:45
Online   Real-time interactive electroholography based on ray tracing with GPU
Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.)
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] 3DIT2022-9
pp.33-36
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-22
14:25
Online online Development of a Real Camera System with High-Level Synthesis Hardware of Median-Based Dynamic Background Subtraction
Kohei Shinyamada, Akira Yamawaki (Kyutech)
In this study, we developed a median-based dynamic background subtraction image processing system equipped with a real c... [more]
 Results 1 - 20 of 76  /  [Next]  
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