Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-07 12:20 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Developing Interface for controlling camera & visual angle in VR using eye movement Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech) |
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] |
HI2024-32 pp.11-16 |
3DMT |
2024-03-14 11:05 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Design and development of AR 3D Display Viewable from 360 Degrees Using Mirror Strip Yuto Inaba, Kengo Fujii, Tomohiro Yendo (Nagaoka Univ. Tech.) |
When using 3D display for advertising and exhibition, it is desirable that many people can view a 3D image at the same t... [more] |
3DMT2024-4 pp.13-16 |
3DMT |
2024-03-15 11:00 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Evaluation of visibility when blur or color are added to virtual images depending on the gaze point on AR-based information display Yuta Machigashira, Haruki Mizushina, Kenji Yamamoto (Tokushima Univ.) |
In this paper, we evaluate the visibility of characters in AR-based information display. In Experiment 1, we evaluated t... [more] |
3DMT2024-17 pp.65-68 |
BCT, IEEE-BT |
2024-02-15 14:50 |
Aichi |
Nagoya International Center (Primary: On-site, Secondary: Online) |
Digital Flip: real time CG system using AR marker Akira Miyashita (NHK) |
I have developed "Digital Flip" system that utilizes Marker-based AR (Augmented Reality) technology. This system utilize... [more] |
BCT2024-23 pp.5-8 |
3DMT |
2023-10-03 13:50 |
Aichi |
(Primary: On-site, Secondary: Online) |
AR 3D Display Viewable from 360 Degree using rotating slanted mirror strip Yuto Inaba, Kengo Fujii, Tomohiro Yendo (Nagaoka Univ. Tech.) |
When using 3D display as advertising and exhibition, it is desirable that many people can view 3D image at the same time... [more] |
3DMT2023-47 pp.36-39 |
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 16:40 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
AR Environmental Sound Display with Onomatopoeia for Deaf or Hard of Hearing People Yuito Arisumi, Yutaro Hirao, Monica Perusquia-Hernandez (NAIST), Naoya Isoyama (Otsuma Women's University), Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST) |
In Japan, onomatopoeia such as onomatopoeia and mimetic words are often used to add concreteness to speech. On the other... [more] |
|
BCT, IEEE-BT |
2023-03-10 15:45 |
Okinawa |
Okinawa RBC (Primary: On-site, Secondary: Online) |
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK) |
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] |
BCT2023-43 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on content development using VR and 3D game engine technology Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] |
AIT2023-43 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-72 pp.139-142 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
ME |
2023-02-04 15:45 |
Online |
online |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
BCT, IEICE-SIS |
2022-10-13 13:25 |
Aomori |
Hachinohe Institute of Technology (Primary: On-site, Secondary: Online) |
[Memorial Lecture]
TOREZO, Information Camera Recording System
-- Automatic Preparation of Information Camera Footages from all over Japan -- Takeshi Mine (Fuji TV) |
Fuji Television developed TOREZO, that loop-records information camera from all over Japan and prepares earthquake foota... [more] |
BCT2022-53 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:42 |
Online |
Online |
Switchable Dual Dial Method - Flick Character Input Method for VR Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ) |
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] |
AIT2022-41 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:05 |
Online |
Online |
3D Shape Reconstruction of Living Environment using Visual SLAM Yudai Fujino, Mutsuo Sano (OIT) |
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] |
AIT2022-58 pp.79-82 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:51 |
Online |
Online |
An AR-based Display System of Reference Information for Self-study with Hand-Motion Input based on Posture Recognition by Machine Learning Rikuto Ando, Mitsunori Makino (Chuo Univ.) |
To support mathematics learning, we propose an AR system that displays information on a desk. This system uses machine l... [more] |
AIT2022-90 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 16:01 |
Online |
Online |
Projection Mapping Using a LED Array-Based Volumetric Display Shinichi Okuda, Naoki Hashimoto (UEC) |
This paper proposes a projection mapping system using a LED Array-Based Rotating Volumetric Display. We propose a real-t... [more] |
AIT2022-94 pp.219-222 |
3DMT |
2022-03-07 09:50 |
Online |
|
Design of locomotion method in virtual reality using walking-in-place based on a perceived velocity Kuniaki Tanaka, Shin Tabeta, Shigehito Tanahashi (Niigata Univ.) |
We revealed of relationship between the step frequency of walking-in-pace and the velocity that perceived from movement ... [more] |
3DIT2022-6 pp.21-24 |
3DMT |
2022-03-07 10:45 |
Online |
|
Real-time interactive electroholography based on ray tracing with GPU Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.) |
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] |
3DIT2022-9 pp.33-36 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-22 14:25 |
Online |
online |
Development of a Real Camera System with High-Level Synthesis Hardware of Median-Based Dynamic Background Subtraction Kohei Shinyamada, Akira Yamawaki (Kyutech) |
In this study, we developed a median-based dynamic background subtraction image processing system equipped with a real c... [more] |
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