| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
3D Model Creation using Occlusion-aware HyperDreamer Yohei Arakawa, Kei Iwasaki (Saitama Univ) |
HyperDreamer is a method for creating 3D models from a single image. While HyperDreamer can create realistic 3D models w... [more] |
AIT2026-42 pp.18-19 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 12:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Light Sub-path Reservoir Sampling with Hash Grids for Global Illumination Kosuke Nakagawa, Kei Iwasaki (Saitama Univ.) |
We propose a Bidirectional Path Tracing (BDPT) using a world-space reservoir grid. Our method constructs a spatial hash ... [more] |
AIT2026-57 pp.68-69 |
| IEICE-IE, IEICE-ITS, MMS, ME, AIT, SIP [detail] |
2026-02-19 10:15 |
Hokkaido |
|
Exploring Controlled Realism in 3D Anime Avatar Generation Using Score-Distillation Diffusion Backbones Fernanda Miyuki Yamada, Hiroki Takahashi (UEC) |
The role of 3D avatars has become increasingly important across digital media, virtual entertainment, social interaction... [more] |
MMS2026-2 ME2026-2 AIT2026-2 SIP2026-2 pp.5-8 |
| IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] |
2026-01-30 09:50 |
Kagawa |
|
[Poster Presentation]
Development of Tactile Presentation Methods for Hardness and Softness Yuto Okada, Hayata Iizuka, Haruki Fukuyama, Kanji Yamashita, Yuta Nagai, Fumiya Kondo, Atsushi Nakamura (Shizuoka Univ) |
The aim of the present study is to elucidate the spectral characteristics of fingertip vibrations during object tracing.... [more] |
IDY2026-13 pp.49-52 |
| 3DMT |
2025-10-23 13:10 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Development of a real-time reproduction method of a real optical environment for realistic and immersive aerial images using an AIRR-type aerial 3D display Yusuke Daimon, Kentaro Fukuchi (Meiji Univ.) |
The aerial 3D image display technology used in this study has the potential to provide a lifelike viewing experience of ... [more] |
3DMT2025-48 pp.61-64 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Transparent Material Editing for 3D Gaussian Splatting Hiroto Kaburagi, Kei Iwasaki (Saitama Univ.) |
This paper proposes a 3D Gaussian Splatting (3DGS) editing method for transparent materials. To edit models generated by... [more] |
AIT2025-85 pp.166-169 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposal of an LOD control model toward anime production Masahiro Aono, Issei Fujishiro (Keio Univ.) |
In anime, changes in LOD are considered an important visual expression and are frequently employed. By designing LOD app... [more] |
AIT2025-146 pp.377-380 |
| 3DMT |
2024-10-30 13:50 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Fast Generation of Elemental Images Using Meshlet Culling for Coarse Integral Imaging Hiroto Omori, Hideki Kakeya (Univ. of Tsukuba) |
Coarse Integral Imaging (CII) leads to image discontinuities due to the use of a coarse lens array. To address this issu... [more] |
3DMT2024-72 pp.55-58 |
| IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] |
2024-01-26 10:05 |
Kyoto |
(Primary: On-site, Secondary: Online) |
[Poster Presentation]
Attempt to synthesize stimulus signal waveforms for tactile displays Hotaka Sano, Hayata Iizuka, Atsushi Nakamura (Shizuoka Univ) |
In virtual interactions, the composite sensory properties, which are surface features of real objects, are mostly missin... [more] |
IDY2024-8 pp.29-32 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
| ME |
2023-02-04 15:45 |
Online |
online |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
| IIEEJ, AIT |
2022-10-30 13:40 |
Online |
on line |
Real-Time 3-Dimensional Editing of an Occluded Object in a Free-Viewpoint Video Ryo Hirai, Tadahiro Fujimoto (Iwate Univ.) |
A method has been proposed to generate a free viewpoint video from a multi-viewpoint video captured by a camera array wi... [more] |
AIT2022-172 pp.1-4 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:53 |
Online |
Online |
Inverse rendering of surface roughness using variance-aware high confidence regions Kaishu Shirakawa, Hiroyuki Kubo (Tokai Univ.) |
A technique called inverse rendering is known to obtain the shape and reflection characteristics of an object in a targe... [more] |
AIT2022-57 pp.75-78 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:04 |
Online |
Online |
Photo Retouching for Mixed Painting Material Style in Digital Illustrations with Verification of its Visual Effects Tomoya Kobayashi, Issei Fujishiro (Keio Univ.) |
In digital illustration, there exist painting styles that combine multiple visual effects specific to painting materials... [more] |
AIT2022-61 pp.91-94 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:49 |
Online |
Online |
Development of tracking sensors for 3D spherical displays Takuji Kurosawa, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ.) |
For creating more natural looking 3D images, it is necessary to apply perspective correction corresponding to the viewin... [more] |
AIT2022-86 pp.185-188 |
| IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University) |
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] |
AIT2020-92 pp.145-148 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
An interactive crystal growth expression method using cellular automata Kento Izawa (Wakayama Univ.) |
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] |
AIT2020-157 pp.355-356 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |