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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Character Group Making based on an Analysis of Plot and Role
Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] AIT2016-72
pp.103-106
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2011-02-21
- 2011-02-22
Hokkaido Hokkaido University Development of experience type study contents for medical student who used video image
Keita Suzuki, Hiroshi Nagase, Makoto Hirayama, Guo Qinglian (KIT), Ariyuki Hori, Naohiro Kuroda, Naohiro Simazaki (Kanazawa Medical Univ)
Education in medical school needs to spend sufficient time for practical training of medical examination. However, in m... [more]
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