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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 22  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:38
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Mouse classification system used by players in the e-Sports scene.
Takuma Sugiura, Kazuya Ueki (Meisei Univ.)
In recent years, e-Sports, in which computer games are regarded as sports competitions, has become increasingly popular.... [more] AIT2023-65
pp.111-114
ME, SIP, TOKAI 2022-12-07
15:00
Aichi  
(Primary: On-site, Secondary: Online)
Comparison of gazing points and gaze prediction of midfielders in soccer training -- for professional and college student soccer players --
Ryo Isa, Kyosuke Horio, Tsubasa Hirakawa, Takayoshi yamashita, Hironobu Fujiyoshi (Chubu Univ.)
Gaze behavior in sports has received widespread attention. The purpose is to quantitatively analyze and compare the eye ... [more] ME2022-94 SIP2022-13
pp.35-38
HI, VRPSY, JSKE 2022-11-25
13:45
Osaka Kindai Univ. Experimental study on the effects of custom-made mouthpieces for improving sports performance
satoshi soma, masao kasuga (sakushin university), takuro takechi (mirai dental), yuichi (hasegawa dental), hiroaki hukuda, katuyuki tunakawa (utunomiya cityhall), akihito kumano (kusw)
Abstract In this study, among the performance improvement by wearing mouthpiece (MP) which has been a hot topic in rece... [more] HI2022-24
pp.3-6
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:04
Online Online Study on Scene Extraction Method from Table Tennis Video based on Body Movements
Ryosuke Ishikawa, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa Univ.)
In this research, we propose a scene extraction method focusing on table tennis competition. Table tennis players set up... [more] AIT2022-76
pp.147-148
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Spectator support system for e-sports using smartphones
Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] AIT2022-130
pp.341-344
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:45
Online Online Drone Kite: A Simulation of Sports Kite with Drones
Noriki Amano (Mukogawa Women's Univ)
We are exploring the unique usage and availability of drones. As part of that, we aim to simulate a sports kite (competi... [more] AIT2021-76
pp.169-172
IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2021-02-18
17:05
Online Online A Note on Prediction of Important Scenes in Baseball Videos via Multimodal Variational Autoencoder Using Tweets and Videos
Kaito Hirasawa, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a prediction method of important scenes in baseball videos based on multimodal variational autoencod... [more] MMS2021-14 ME2021-14 AIT2021-14
pp.71-75
IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2021-02-18
17:30
Online Online A Note on Position Estimation of Superimposing Information in Soccer Videos -- Decision of Object Placement Based on User's Gaze Position and Players' Positions --
Genki Suzuki, Sho Takahashi, Takahiro Ogawaa, Miki Haseyama (Hokkaido Univ.)
This paper presents a method for position estimation of superimposing information based on user's gaze position and play... [more] MMS2021-15 ME2021-15 AIT2021-15
pp.77-81
ME, SIP 2020-12-16
14:10
Online Online Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] ME2020-104
pp.9-12
3DMT, IEICE-SIS, IPSJ-AVM [detail] 2020-06-03
15:10
Online G Square (Hakodate Community Plaza) 3D Animation of a Humanoid Model using EMG Sensors
Tsutomu Horikoshi, Yoshie Nogami (SIT)
In marine sports such as surfing, it is difficult to practice repeatedly under the same conditions. On the other hand, V... [more] 3DIT2020-11
pp.25-29
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
15:25
Hokkaido Hokkaido Univ.
(Cancelled)
Presentation Region Calculation of Information Based on Gaze Tracking Data in Soccer Videos
Genki Suzuki, Sho Takahashi, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a method for calculation of the presentation region of information based on gaze tracking data in so... [more] MMS2020-18 HI2020-18 ME2020-46 AIT2020-18
pp.91-95
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-28
16:35
Hokkaido Hokkaido Univ.
(Cancelled)
A Note on Event Classification in Soccer Videos Using Bidirectional LSTM
Tomoki Haruyama, Sho Takahashi, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a method for event classification using Bidirectional LSTM (Bi-LSTM) in soccer videos. In soccer com... [more] MMS2020-48 HI2020-48 ME2020-76 AIT2020-48
pp.371-375
SIP, ME 2019-11-14
13:25
Kumamoto Sojo University, Main Campus A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] ME2019-118
pp.15-18
IDY, IEICE-EID, IEIJ-SSL, SID-JC, IEE-EDD [detail] 2019-01-24
13:30
Kagoshima   [Poster Presentation] Aftereffect of Viewing Concave Curved Displays -- Assessment of Individual Differences in Equilibrioception Performance and Effects of Viewing Angle --
Hiromaru Nakagawa, Shoko Hira, Sakuichi Ohtsuka (Kagoshima Univ.), Ken Kihara (AIST)
Recently, we found that curved displays with high resolutions might induce strong shape-aftereffects, named curved-surfa... [more] IDY2019-1
pp.1-4
IEICE-ITS, IEICE-IE, MMS, HI, ME, AIT [detail] 2018-02-15
11:15
Hokkaido Hokkaido Univ. A Note on Recurrent Neural Network-based Tactics Estimation in Soccer Videos
Genki Suzuki, Sho Takahashi, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a method that estimates team tactics in soccer videos by a recurrent neural network.
In general, pl... [more]
MMS2018-9 HI2018-9 ME2018-9 AIT2018-9
pp.131-135
IEICE-ITS, IEICE-IE, MMS, HI, ME, AIT [detail] 2018-02-15
11:45
Hokkaido Hokkaido Univ. Scorebook with Tagged Movie for Players
Saki Koyama, Nobuo Ezaki, Saori Hamaguchi (NIT Toba)
In sports competition, analysis systems have been developed to tag movies and events captured. However, most of these ar... [more] MMS2018-11 HI2018-11 ME2018-11 AIT2018-11
pp.143-148
ME, SIP [detail] 2016-12-05
14:30
Tokyo Waseda Univ. Camera Pose Measurement using Straight Lines on Court for Recording Basketball Game
Yuto Idaka, Koya Yasuda, Yihsin Ho, Kan Okubo, Norio Tagawa (Tokyo Metropolitan Univ.)
In basketball analysis, a ball and players are often hidden by other players, which is called an occlusion, and such a c... [more] ME2016-128
pp.13-16
ME, SIP [detail] 2016-12-05
15:40
Tokyo Waseda Univ. Pose trend analysis in tennis video based on pose estimation
Ryunosuke Kurose (Keio Univ.), Masaki Hayashi (Recreation lab), Sourou Ishi (Matsudo Orthopaedic Hospital), Asato Okamura (Tsukuba Univ), Yoshimitu Aoki (Keio Univ)
Recently, demand for sports video analysis is increasing, for example, analysis of players and teams. In this paper, we ... [more] ME2016-130
pp.21-24
ME 2015-12-10
14:20
Kanagawa Toin Univ. of Yokohama Basketball game analysis using multi-view images captured by portable video camera
Yuto Idaka, Kouya Yasuda, Yihsin Ho, Norio Tagawa (Tokyo Metro. Univ.)
In basketball analysis, resolution of the occlusion the ball and players is hidden to the other players is important. Th... [more] ME2015-120
pp.13-16
BCT 2015-09-11
15:05
Yamaguchi Kaikyou-Messe-Shimonoseki [Invited Lecture] Approach on filebased system in TV TOKYO
Eiji Tanaka, Hideto Nozaki, Hisaya Teranishi, Masanori Oosaki (TX)
TV TOKYO has been in a transitional period from tape-based to filebased system in news gatherings and recordings to broa... [more] BCT2015-66
pp.9-12
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