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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 24  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2024-03-15
10:00
Tokyo
(Primary: On-site, Secondary: Online)
Examination of the relationship between effect of the impression of VR images and the position and orientation of the virtual camera
Toshiya Morita (NHK Foundation), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
In order to investigate the requirements for content that takes advantage of the characteristics of VR images presented ... [more] 3DMT2024-14
pp.53-56
3DMT 2024-03-15
10:40
Tokyo
(Primary: On-site, Secondary: Online)
VR content intended to be a sublime experience and the physiological and psychological effects of viewpoint height
Hiroaki Matsuba, Taisei Tsukahara, Nozomi Yamashita, Shota Maruyama, Takashi Kawai, Yoshihiro Banchi (Waseda Univ.), Tomohiro Ishizu (Kansai Univ.)
In this study, we examined how the height of the viewpoint when viewing the natural scenery prepared in VR, the presence... [more] 3DMT2024-16
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology SVR-4 ver.2 -- An Educational VR content for rammed earth house builders in Bhutan --
Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.)
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] AIT2024-60
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on change in perception by switching between first-person viewpoint using VR and third-person viewpoint using a camera
Haruto Nakayama, Akihisa Okuzumi, Koki Nogami, Hisakazu Hada (TUT)
This study aims to enhance user satisfaction in virtual reality(VR) experiences through improved content quality. This p... [more] AIT2024-79
pp.169-172
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on Locomotion Techniques Using Hand Tracking in Virtual Reality
Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT)
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] AIT2024-81
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Verification of Tactile Perception in Virtual Space Using Virtual Hand Illusion
Shohsuke Iida, Tomokazu Ishikawa (Toyo)
In recent years, a wide variety of VR content has been provided, and the development of devices that approach the sense ... [more] AIT2024-101
pp.239-240
3DMT 2023-03-07
11:20
Tokyo
(Primary: On-site, Secondary: Online)
Effect of the position and direction of the virtual camera on the impression of VR images
Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] 3DMT2023-18
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on methods of presenting advertisements in VR space and their effect
Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT)
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] AIT2023-92
pp.201-204
3DMT 2022-03-07
13:25
Online   Evaluation of accommodation-invariant region of two-view approximated super multi-view head-mounted display
Atsuya Ogikubo, Yasuhiro Takaki (Tokyo Univ. of Agri. & Tech.)
We have previously proposed the technique to realize the approximated super multi-view display using two viewpoints, whi... [more] 3DIT2022-15
pp.57-60
ME 2022-02-12
14:15
Online online An Examination of Effects of Hand Color Change on User's Psychological State During Pseudo Handshake
Shota Imaizumi, Masaki Kitajima, Kei Kanari, Mie Sato (Utsunomiya Univ.)
Social VR contents in which users communicate in the virtual space cannot convey the senses of touch and warmth. In this... [more] ME2022-17
pp.63-66
AIT, IDY, 3DMT, IIEEJ, IEICE-EID, IEE-EDD, VRSJ [detail] 2021-11-29
14:45
Online Online [Invited Lecture] Space-Sharing Content Viewing System -- Experiencing AR and VR content with someone at a distant location --
Takuya Handa (NHK), Kazuma Yoshino (NES), Hiroyuki Kawakita, Kensuke Hisatomi (NHK)
NHK STRL is pursuing research on experiences that will exceed the framework of conventional television and will encourag... [more] IDY2021-27 AIT2021-158 3DIT2021-52
pp.21-24
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A method to increase the sense of immersion in Virtual Reality content with an underwater theme.
Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology)
We propose a method of "fluttering kick while lying down" as a way to increase the immersive feeling of underwater VR co... [more] AIT2021-56
pp.103-104
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online An Attempt of Dynamic & 3D Visualization of Onomatopoeia in Virtual Space
Noriki Amano, Yuri Kimura (Mukogawa Women's Univ)
We are studying the visualization of various problem domains and are making them artization. In this study, we focused o... [more] AIT2021-107
pp.265-268
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on game-like quality of TRPG using VR technology
Takeru Ishii, Tomokazu Ishikawa (Toyo Univ)
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] AIT2021-116
pp.291-292
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Development of new contents using 360-degree Virtual Reality
Daisuke Fukatsu, Kazuo Sasaki (TUT)
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] AIT2020-118
pp.229-230
ME 2020-02-08
12:00
Kanagawa Kanto Gakuin University An Examination of Effects of Fear by VR Content on Time Estimation
Masaki Kitajima, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2020-12
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. A Mobile VR Museum of SATREPS BHUTAN Project -- A Public Information VR Content of SATREPS BHUTAN Project for Bhutanese People --
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
We propose a public information VR content of SATREPS BHUTAN project for Bhutanese people. We planned to use the VR spac... [more] AIT2019-93
pp.165-168
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