Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
SVR-4 ver.2
-- An Educational VR content for rammed earth house builders in Bhutan -- Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.) |
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] |
AIT2024-60 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:30 |
Tokyo |
Tokyo University of Technology |
An Examination of Fatigue Emergence for Reading in VR Shogo Nishida, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
In the field of education, teaching materials using virtual reality (VR) technology have been developed. Although there ... [more] |
AIT2024-74 pp.149-152 |
ME |
2024-02-10 13:30 |
Online |
online |
Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] |
ME2024-11 pp.40-41 |
HI, VRPSY, JSKE |
2023-11-11 10:20 |
Wakayama |
Wakayama Big-ai, Room 801 |
Effect of foot contact on the VR motion-sickness of VR swing Hongyu Pan, Kmika Tsuchihashi, Mitsuhito Ando, Haruo Noma (Rits) |
In the VR experience, we often feel dizziness and nausea, such effects prevent the advancement and widespread adoption o... [more] |
HI2023-23 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on content development using VR and 3D game engine technology Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] |
AIT2023-43 pp.29-32 |
ME |
2022-02-12 15:30 |
Online |
online |
Morphing based VR space generation from multiple ominidirectional views Kousuke Deki, Chao Zhang, Shogo Tokai (Univ. of Fukui) |
With the development of VR technology, there is an increasing demand for VR experiences in real scenes. One of the exist... [more] |
ME2022-21 pp.79-82 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal for an application to correct amblyopia using VR technology Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT) |
With the technological advances of the last few years, it could be a great potential in amblyopia recovery: the use of V... [more] |
AIT2021-58 pp.109-110 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on game-like quality of TRPG using VR technology Takeru Ishii, Tomokazu Ishikawa (Toyo Univ) |
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] |
AIT2021-116 pp.291-292 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Pre-Stimuli: Accelerating Human Reaction in Virtual Reality Using EMS GE Hanyang, XIE Haoran, Miyata Kazunori (JAIST) |
This work proposes Pre-Stimuli, a force-feedback approach to accelerate human reaction and maintain a sense of user cont... [more] |
AIT2020-113 pp.211-214 |
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] |
2019-09-19 16:10 |
Niigata |
Tokimeito, Niigata University |
[Invited Talk]
Current Topics on Computer Graphics
-- Report of SIGGRAPH2019 -- Masayuki Nakajima (Tokyo Tech) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2019-112 pp.37-44 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:30 |
Tokyo |
Waseda Univ. |
VR Pachinko
-- Fusion of digital and analog -- Tatsuhiko Hibino (Kyoraku) |
We've provided development, manufacturing and sales of pachinko machines.Using VR technology, we built a revolutionary s... [more] |
AIT2019-76 pp.105-108 |
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] |
2018-09-28 15:40 |
Oita |
Beppu Int'l Convention Ctr. aka B-CON Plaza |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2018 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2018-101 pp.95-102 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
[Poster Presentation]
Potential as a media content of Gothic and Lolita fashion May Watanabe, Kazuo Sasaki (TUT), Meeko Kuwahara (Meisei Univ.) |
In this research, we propose and evaluate the spatial expression that introduces the fashion of "Gothic & Lolita" which ... [more] |
AIT2018-128 pp.311-313 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] |
2017-09-04 15:50 |
Kyoto |
Kyoto Univ. (Clock Tower Centennial Hall) |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2017 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2017-87 pp.35-42 |
ME, JSKE |
2015-10-30 08:30 |
Aichi |
|
[Invited Talk]
Current Topics on Computer graphics
-- Report of SIGGRAPH2015 -- Masayuki Nakajima (UU) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2015-111 pp.29-34 |
ME |
2010-02-27 13:00 |
Kanagawa |
Kanto Gakuin Univ. |
A study on automatic camera work generation for VR systems adapted to individual and viewing environments Manami Konya, Mie Sato, Tomoharu Ishikawa, Miyoshi Ayama, Masao Kasuga, Sumei Guo (Utsunomiya Univ.), Hisashi Oguro (TOPPAN) |
Recently, virtual reality (VR) technique is universally used due to the development of the image technology. We can expe... [more] |
ME2010-62 pp.53-56 |
ME, JSKE |
2008-10-23 13:40 |
Hokkaido |
Hokkaido Univ. |
[Special Talk]
SIGGRAPH2008 paper summary Hiroki Takahashi (UEC) |
SIGGRAPH is an international conference related to CG(Computer Graphics)
and interactive technology.
This annual conf... [more] |
ME2008-163 pp.7-10 |