| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| BCT, IEEE-BT |
2026-03-05 14:05 |
Miyagi |
(Primary: On-site, Secondary: Online) |
AI Automatic Video Switching System "SWARTA" Wataru Takemoto, Tomofumi Asayama, Naoya Ogami, Takahiro Yamaguchi, Hideyuki Takahashi, Ryosuke Suzuki, Minami Kawabe (NHK) |
NHK is developing the AI automatic video switching system "SWARTA (SWitching smART Ai assistant)", which automates video... [more] |
BCT2026-18 pp.1-4 |
| 3DMT |
2026-03-03 10:10 |
Tokyo |
Tokyo University of Agriculture and Technology (Primary: On-site, Secondary: Online) |
A Preliminary Study on Eye Contact Preservation in Autostereoscopic 3D Live System Kazuma Ohtsu, Kyosuke Yanagida (Hosei Univ.), Takafumi Koike (Hosei Univ./RealImage Inc.) |
Abstract We propose a gaze correction method for autostereoscopic displays to preserve eye contact in video communicatio... [more] |
3DMT2026-1 pp.1-4 |
| ME |
2025-10-28 16:15 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
[Invited Lecture]
Practical use of automatic video summarization technologies in broadcasting stations Takahiro Mochizuki (NHK) |
In the era when short videos are preferred, broadcasting stations have been enhancing momentums to distribute summary vi... [more] |
ME2025-94 pp.17-21 |
| BCT, IEEE-BT |
2025-03-07 10:20 |
Okinawa |
(Primary: On-site, Secondary: Online) |
Evaluation of Video Transmission Latency Using Local 5G for Program Production Nobuaki Tanaka, Junichiro Kawamoto, Fumito Ito, Tsuyoshi Nakatogawa (NHK) |
The authors have been investigating the application of Local 5G to program production. In this report, we measured the t... [more] |
BCT2025-43 pp.8-11 |
| BCT, IEEE-BT |
2025-03-07 15:25 |
Okinawa |
(Primary: On-site, Secondary: Online) |
Relationship between Panning Speed and Preference When Cropping Multiple Subjects at 9:16 Aspect Ratio from Video of Specific Clip Length Fumiaki Watanabe, Takenobu Usui, Kosuke Nomura, Satoshi Oode (NHK) |
Vertical video contents that is compatible with mobile devices is attracting attention mainly on SNS. In order to create... [more] |
BCT2025-51 pp.34-37 |
| ME |
2024-10-22 10:30 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Study on Digital Twin of River by 3D Modeling for Flow Path Health Assessment Phonepaserth Sisaykeo, Hiroyasu Yasuda, Kiyoshi Hayasaka, Shogo Muramatsu (Niigata Univ.) |
This study presents a novel approach to develop a river health assessment measure by leveraging a digital twin, develope... [more] |
ME2024-96 pp.30-35 |
| HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-06 16:00 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Video See-through HMD with Camera-eye Positional Matching by Parallel Pancake Window Optical System Kazumasa Taniguchi (AISIN), Daiki Nokura, Ryugo Kijima (Gufu Univ.) |
In typical video see-through head-mounted displays (HMDs), there is a discrepancy between the user's viewpoint and the c... [more] |
|
| BCT, IEEE-BT |
2024-03-08 13:20 |
Okinawa |
(Primary: On-site, Secondary: Online) |
[Memorial Lecture]
Blur Compensated Video Coding and Power Controlled Image Reduction for Ultrahigh Definition Television Yasutaka Matsuo (NHK Fdn.) |
In future advanced broadcasting, it is assumed that ultrahigh definition videos such as 4K and 8K will be encoded with h... [more] |
BCT2024-38 p.14 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] |
AIT2023-75 pp.147-150 |
| AIT, 3DMT, OSJ-HODIC |
2022-09-09 15:05 |
Online |
|
See-through screen camera with full color volume HOE Kazuma Ohara, Saori Takeyama, Masahiro Yamaguchi (Tokyo Tech) |
A transparent screen camera using holographic waveguide and image reconstruction techniques can capture objects in front... [more] |
AIT2022-169 3DMT2022-37 pp.13-16 |
| BCT, IEEE-BT |
2022-03-11 11:25 |
Online |
|
Synchronous Message Transmission by Moving Image QR Code Using Visible Light for Video Transmission Yuto Kasuya, Takumi Hayashi, Koichi Uchiyama, Mikio Maeda (Kogakuin Univ.) |
We have studied real-time underwater video transmission systems from submersibles, and proposed a new method to transmit... [more] |
BCT2022-23 pp.9-12 |
| AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
| ME |
2021-12-13 15:20 |
Online |
online |
Automatic Generation of Viewpoint Change Video Using Consistent Regularized Generative Adversarial Networks Kento Otsu (Ritsumeikan Univ.), Masataka Seo (Osaka Institute of Technology Osaka), Yen-Wei Chen (Ritsumeikan Univ.) |
Gaze plays an important role in conversation. However, in a video call system using a personal computer or the like, it ... [more] |
ME2021-96 pp.33-35 |
| AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:30 |
Online |
Online |
Construction of a video recording studio for three-dimensional model acquisition Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK) |
This paper introduces our 3D acquisition studio for model-based versatile production including 2D, 3D, AR, and VR conten... [more] |
AIT2021-36 pp.29-32 |
| AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Automatic acoustic scene analysis of touring videos Daiju Sazuka, Keiko Ochi, Yasunari Oobuchi (Tokyo Univ. Tech.) |
This research proposes a system for creating touring videos with a higher sense of realism. The system combines video ta... [more] |
AIT2021-98 pp.231-232 |
| IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] |
2019-09-19 13:45 |
Niigata |
Tokimeito, Niigata University |
Super Resolution for 8K Endoscopic Images Based on Deep Learning Ayumu Wada, Seiichi Gohshi (Kogakuin Univ) |
Endoscopic operation is performed by inserting a camera through 1 cm holes into the body, and it has a smaller incision ... [more] |
|
| BCT, IEEE-BT |
2019-03-15 16:25 |
Nagasaki |
Izuharachiku-Kouminkan (Tsushima City) |
Real-time Distribution of Dynamic Volumetric Data for Augmented Reality Synchronized with Broadcasting Yuki Kawamura, Yuki Yamakami, Hiroyasu Nagata, Koichiro Imamura (NHK) |
The advanced satellite broadcasting for UHDTV was launched in Japan in December 2018. MPEG media transport (MMT) is used... [more] |
BCT2019-46 pp.41-44 |
| AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Automatic Analysis for fielding of Baseball infielder by using HighSpeedCamera Mikio Sakai, Daisuke Niino, Takashi Ijiri (SIT) |
High speed cameras are commonly used for analyzing and visualizing actions of sports players in detail, since those are ... [more] |
AIT2019-133 pp.295-298 |
| ME, SIP |
2018-12-18 11:40 |
Tokyo |
The University of Electro-Communications |
Proposal of automatic measurement method of swimming speed from Fixed Point Camera Movie for Competitive Swimming Genta Imai, Hiroshi Esaki (The University of Tokyo) |
Recently, there are many attentions to sports information processing. In this paper, we propose a method of swimmer dete... [more] |
ME2018-116 pp.47-50 |