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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 43  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
BCT, IEEE-BT 2026-03-05
14:05
Miyagi
(Primary: On-site, Secondary: Online)
AI Automatic Video Switching System "SWARTA"
Wataru Takemoto, Tomofumi Asayama, Naoya Ogami, Takahiro Yamaguchi, Hideyuki Takahashi, Ryosuke Suzuki, Minami Kawabe (NHK)
NHK is developing the AI automatic video switching system "SWARTA (SWitching smART Ai assistant)", which automates video... [more] BCT2026-18
pp.1-4
3DMT 2026-03-03
10:10
Tokyo Tokyo University of Agriculture and Technology
(Primary: On-site, Secondary: Online)
A Preliminary Study on Eye Contact Preservation in Autostereoscopic 3D Live System
Kazuma Ohtsu, Kyosuke Yanagida (Hosei Univ.), Takafumi Koike (Hosei Univ./RealImage Inc.)
Abstract We propose a gaze correction method for autostereoscopic displays to preserve eye contact in video communicatio... [more] 3DMT2026-1
pp.1-4
ME 2025-10-28
16:15
Tokyo Kikai-Shinko-Kaikan Bldg. [Invited Lecture] Practical use of automatic video summarization technologies in broadcasting stations
Takahiro Mochizuki (NHK)
In the era when short videos are preferred, broadcasting stations have been enhancing momentums to distribute summary vi... [more] ME2025-94
pp.17-21
BCT, IEEE-BT 2025-03-07
10:20
Okinawa  
(Primary: On-site, Secondary: Online)
Evaluation of Video Transmission Latency Using Local 5G for Program Production
Nobuaki Tanaka, Junichiro Kawamoto, Fumito Ito, Tsuyoshi Nakatogawa (NHK)
The authors have been investigating the application of Local 5G to program production. In this report, we measured the t... [more] BCT2025-43
pp.8-11
BCT, IEEE-BT 2025-03-07
15:25
Okinawa  
(Primary: On-site, Secondary: Online)
Relationship between Panning Speed and Preference When Cropping Multiple Subjects at 9:16 Aspect Ratio from Video of Specific Clip Length
Fumiaki Watanabe, Takenobu Usui, Kosuke Nomura, Satoshi Oode (NHK)
Vertical video contents that is compatible with mobile devices is attracting attention mainly on SNS. In order to create... [more] BCT2025-51
pp.34-37
ME 2024-10-22
10:30
Tokyo Kikai-Shinko-Kaikan Bldg. Study on Digital Twin of River by 3D Modeling for Flow Path Health Assessment
Phonepaserth Sisaykeo, Hiroyasu Yasuda, Kiyoshi Hayasaka, Shogo Muramatsu (Niigata Univ.)
This study presents a novel approach to develop a river health assessment measure by leveraging a digital twin, develope... [more] ME2024-96
pp.30-35
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-06
16:00
Tokyo
(Primary: On-site, Secondary: Online)
Video See-through HMD with Camera-eye Positional Matching by Parallel Pancake Window Optical System
Kazumasa Taniguchi (AISIN), Daiki Nokura, Ryugo Kijima (Gufu Univ.)
In typical video see-through head-mounted displays (HMDs), there is a discrepancy between the user's viewpoint and the c... [more]
BCT, IEEE-BT 2024-03-08
13:20
Okinawa
(Primary: On-site, Secondary: Online)
[Memorial Lecture] Blur Compensated Video Coding and Power Controlled Image Reduction for Ultrahigh Definition Television
Yasutaka Matsuo (NHK Fdn.)
In future advanced broadcasting, it is assumed that ultrahigh definition videos such as 4K and 8K will be encoded with h... [more] BCT2024-38
p.14
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, 3DMT, OSJ-HODIC 2022-09-09
15:05
Online   See-through screen camera with full color volume HOE
Kazuma Ohara, Saori Takeyama, Masahiro Yamaguchi (Tokyo Tech)
A transparent screen camera using holographic waveguide and image reconstruction techniques can capture objects in front... [more] AIT2022-169 3DMT2022-37
pp.13-16
BCT, IEEE-BT 2022-03-11
11:25
Online   Synchronous Message Transmission by Moving Image QR Code Using Visible Light for Video Transmission
Yuto Kasuya, Takumi Hayashi, Koichi Uchiyama, Mikio Maeda (Kogakuin Univ.)
We have studied real-time underwater video transmission systems from submersibles, and proposed a new method to transmit... [more] BCT2022-23
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Seamless video branching using HMD -- 『Switch』 --
Takamura Tamaki (Tokyo Polytechnic Univ.)
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] AIT2022-153
pp.405-408
ME 2021-12-13
15:20
Online online Automatic Generation of Viewpoint Change Video Using Consistent Regularized Generative Adversarial Networks
Kento Otsu (Ritsumeikan Univ.), Masataka Seo (Osaka Institute of Technology Osaka), Yen-Wei Chen (Ritsumeikan Univ.)
Gaze plays an important role in conversation. However, in a video call system using a personal computer or the like, it ... [more] ME2021-96
pp.33-35
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Construction of a video recording studio for three-dimensional model acquisition
Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK)
This paper introduces our 3D acquisition studio for model-based versatile production including 2D, 3D, AR, and VR conten... [more] AIT2021-36
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Automatic acoustic scene analysis of touring videos
Daiju Sazuka, Keiko Ochi, Yasunari Oobuchi (Tokyo Univ. Tech.)
This research proposes a system for creating touring videos with a higher sense of realism. The system combines video ta... [more] AIT2021-98
pp.231-232
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
13:45
Niigata Tokimeito, Niigata University Super Resolution for 8K Endoscopic Images Based on Deep Learning
Ayumu Wada, Seiichi Gohshi (Kogakuin Univ)
Endoscopic operation is performed by inserting a camera through 1 cm holes into the body, and it has a smaller incision ... [more]
BCT, IEEE-BT 2019-03-15
16:25
Nagasaki Izuharachiku-Kouminkan (Tsushima City) Real-time Distribution of Dynamic Volumetric Data for Augmented Reality Synchronized with Broadcasting
Yuki Kawamura, Yuki Yamakami, Hiroyasu Nagata, Koichiro Imamura (NHK)
The advanced satellite broadcasting for UHDTV was launched in Japan in December 2018. MPEG media transport (MMT) is used... [more] BCT2019-46
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Automatic Analysis for fielding of Baseball infielder by using HighSpeedCamera
Mikio Sakai, Daisuke Niino, Takashi Ijiri (SIT)
High speed cameras are commonly used for analyzing and visualizing actions of sports players in detail, since those are ... [more] AIT2019-133
pp.295-298
ME, SIP 2018-12-18
11:40
Tokyo The University of Electro-Communications Proposal of automatic measurement method of swimming speed from Fixed Point Camera Movie for Competitive Swimming
Genta Imai, Hiroshi Esaki (The University of Tokyo)
Recently, there are many attentions to sports information processing. In this paper, we propose a method of swimmer dete... [more] ME2018-116
pp.47-50
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