Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] |
2024-06-07 14:05 |
Niigata |
Nigata University (Ekinan-Campus "TOKIMATE") |
Development of a pentagonal prism style 30K 360-degree camera Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL) |
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] |
IST2024-29 ME2024-54 pp.33-37 |
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-06 16:20 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Factors affecting divided attention to multiple objects in VR environment Yuting Huang, Rumi Hisakata, Hirohiko Kaneko (TokyoTech) |
Divided attention, the ability to focus on multiple objects simultaneously, is a crucial aspect of human cognition, esse... [more] |
HI2024-31 pp.7-10 |
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2024-06-07 12:20 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Developing Interface for controlling camera & visual angle in VR using eye movement Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech) |
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] |
HI2024-32 pp.11-16 |
HI, VRPSY, JSKE |
2023-11-10 14:05 |
Wakayama |
Wakayama Big-ai, Room 801 |
Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.) |
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] |
HI2023-18 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:05 |
Online |
Online |
3D Shape Reconstruction of Living Environment using Visual SLAM Yudai Fujino, Mutsuo Sano (OIT) |
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] |
AIT2022-58 pp.79-82 |
3DMT |
2022-03-07 11:30 |
Online |
|
An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] |
3DIT2022-12 pp.45-48 |
HI, IEICE-HIP, ASJ-H, VRPSY [detail] |
2022-02-28 15:05 |
Online |
on line |
Effect of action ability on peripersonal space representation Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.) |
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more] |
|
BCT, IEEE-BT |
2021-06-11 16:35 |
  |
Online |
A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography Tomoyuki Iida (Fuji TV) |
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] |
BCT2021-34 pp.25-28 |
ME |
2021-02-27 11:40 |
  |
|
An Examination of Readability and Environment-Settings for Reading in VR Seina Kobayashi, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
(To be available after the conference date) [more] |
ME2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research of mnemonicsd using Memory Palace Method in Virtual Reality Kanryou Ryuu, Kazuo Sasaki (TUT) |
This research aims to enchance the effectiveness of people's memorization in a short period by exploring the possibility... [more] |
AIT2020-110 pp.203-204 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:15 |
Tokyo |
Waseda Univ. |
A VR system for gaze correction during presentation using sound and guidance point Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2019-71 pp.85-88 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:15 |
Tokyo |
Tokyo University of Technology |
A system for generating flames capable of binocular vision using particle volume rendering Akihiro Imada, Issei Fujishiro (Keio Univ.) |
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more] |
AIT2018-45 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Presentation Practice System Based on VR Technology Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2018-79 pp.135-136 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Depicting Impossible Figures by Using Optical Illusion Objects in Perspective Rendering Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
Impossible figures are figures which looks realize at first glance, but are not actually realizable as perceived by the ... [more] |
AIT2018-148 pp.381-384 |
SIP, ME |
2017-11-26 16:00 |
Kagoshima |
NIFS |
[Invited Talk]
Variety of Sensory Information Integration from Environments and Individual Differences in Visual Illusion
-- Examples as Aftereffect of Viewing Concave Curved Displays in a Large and Wide-Angle Environment -- Sakuichi Ohtsuka (Kagoshima Univ.) |
Visual illusions typically occur when inconsistencies in the integration of multiple visual information arise. Conventio... [more] |
ME2017-115 pp.9-15 |
HI, VRPSY |
2017-11-25 09:30 |
Ishikawa |
Kanazawa Institute of Technology |
Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.) |
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] |
HI2017-74 pp.27-30 |
HI, VRPSY |
2017-11-25 10:10 |
Ishikawa |
Kanazawa Institute of Technology |
Influences of Conflicting Visual Information on Body Schema of Hands Hanxiao Li, Katsunori Okajima (YNU) |
We conducted experiments to confirm whether conflicting visual information modify the body schema where the visual movem... [more] |
HI2017-76 pp.35-38 |
HI, VRPSY |
2017-11-25 10:30 |
Ishikawa |
Kanazawa Institute of Technology |
Effect of virtual arm's reach in depth estimation in virtual environment Akihiro Nakamura, Kazunori Shidoji (Kyushu Univ.) |
Generally, it is considered that the body’s actions act as a perceptual ruler, which is used to measure perceived distan... [more] |
HI2017-77 pp.39-42 |
IEICE-HIP, HI [detail] |
2016-12-20 16:00 |
Miyagi |
Reserach Institute of Electrical Communication, Tohoku University |
Presence of a sound source in Virtual Auditory Display Satoshi Yairi (SNCT), Takumi Hatakeyama (JAIST), Yukio Iwaya (Tohoku Gakuin Univ.) |
It is difficult to evaluate a difference between real sound source and virtual sound image only by sound localization te... [more] |
|
AIT, IIEEJ, AS |
2014-03-17 16:30 |
Tokyo |
|
An Evaluation of demand bus for Urban Traffic flow Simulation in Virtual City Spaces Keito Aoki, Kazunori Mizuno, Tsukasa Tsuboyama (Takushoku Univ.), Seiichi Nishihara (Tsukuba Univ.) |
Demand bus systems can be significant for vulnerable road users who depend on public traffic systems. However... [more] |
AIT2014-86 pp.185-188 |