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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 22  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, IST, IEICE-BioX, IEICE-SIP, IEICE-MI, IEICE-IE [detail] 2024-06-07
14:05
Niigata Nigata University (Ekinan-Campus "TOKIMATE") Development of a pentagonal prism style 30K 360-degree camera
Tetsuya Hayashida, Jun Yonai, Kazuhiro Hara, Yuji Ookawa, Yoshiro Takiguchi (NHK STRL)
ITU-R BT.2123 recommends a 30K x 15K 360-degree immersive video format to realize a higher-definition VR environment; ho... [more] IST2024-29 ME2024-54
pp.33-37
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-06
16:20
Tokyo
(Primary: On-site, Secondary: Online)
Factors affecting divided attention to multiple objects in VR environment
Yuting Huang, Rumi Hisakata, Hirohiko Kaneko (TokyoTech)
Divided attention, the ability to focus on multiple objects simultaneously, is a crucial aspect of human cognition, esse... [more] HI2024-31
pp.7-10
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-07
12:20
Tokyo
(Primary: On-site, Secondary: Online)
Developing Interface for controlling camera & visual angle in VR using eye movement
Mafuyu Suzuki, Rumi Hisakata, Hirohiko Kaneko (Titech)
In VR environment using a head-mounted display (HMD), the rotation of the camera (viewpoint) in the virtual space is usu... [more] HI2024-32
pp.11-16
HI, VRPSY, JSKE 2023-11-10
14:05
Wakayama Wakayama Big-ai, Room 801 Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation
Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.)
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] HI2023-18
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online 3D Shape Reconstruction of Living Environment using Visual SLAM
Yudai Fujino, Mutsuo Sano (OIT)
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] AIT2022-58
pp.79-82
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
15:05
Online on line Effect of action ability on peripersonal space representation
Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.)
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more]
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
ME 2021-02-27
11:40
    An Examination of Readability and Environment-Settings for Reading in VR
Seina Kobayashi, Kei Kanari, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Research of mnemonicsd using Memory Palace Method in Virtual Reality
Kanryou Ryuu, Kazuo Sasaki (TUT)
This research aims to enchance the effectiveness of people's memorization in a short period by exploring the possibility... [more] AIT2020-110
pp.203-204
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A VR system for gaze correction during presentation using sound and guidance point
Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2019-71
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Presentation Practice System Based on VR Technology
Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2018-79
pp.135-136
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Depicting Impossible Figures by Using Optical Illusion Objects in Perspective Rendering
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
Impossible figures are figures which looks realize at first glance, but are not actually realizable as perceived by the ... [more] AIT2018-148
pp.381-384
SIP, ME 2017-11-26
16:00
Kagoshima NIFS [Invited Talk] Variety of Sensory Information Integration from Environments and Individual Differences in Visual Illusion -- Examples as Aftereffect of Viewing Concave Curved Displays in a Large and Wide-Angle Environment --
Sakuichi Ohtsuka (Kagoshima Univ.)
Visual illusions typically occur when inconsistencies in the integration of multiple visual information arise. Conventio... [more] ME2017-115
pp.9-15
HI, VRPSY 2017-11-25
09:30
Ishikawa Kanazawa Institute of Technology Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment
Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.)
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] HI2017-74
pp.27-30
HI, VRPSY 2017-11-25
10:10
Ishikawa Kanazawa Institute of Technology Influences of Conflicting Visual Information on Body Schema of Hands
Hanxiao Li, Katsunori Okajima (YNU)
We conducted experiments to confirm whether conflicting visual information modify the body schema where the visual movem... [more] HI2017-76
pp.35-38
HI, VRPSY 2017-11-25
10:30
Ishikawa Kanazawa Institute of Technology Effect of virtual arm's reach in depth estimation in virtual environment
Akihiro Nakamura, Kazunori Shidoji (Kyushu Univ.)
Generally, it is considered that the body’s actions act as a perceptual ruler, which is used to measure perceived distan... [more] HI2017-77
pp.39-42
IEICE-HIP, HI [detail] 2016-12-20
16:00
Miyagi Reserach Institute of Electrical Communication, Tohoku University Presence of a sound source in Virtual Auditory Display
Satoshi Yairi (SNCT), Takumi Hatakeyama (JAIST), Yukio Iwaya (Tohoku Gakuin Univ.)
It is difficult to evaluate a difference between real sound source and virtual sound image only by sound localization te... [more]
AIT, IIEEJ, AS 2014-03-17
16:30
Tokyo   An Evaluation of demand bus for Urban Traffic flow Simulation in Virtual City Spaces
Keito Aoki, Kazunori Mizuno, Tsukasa Tsuboyama (Takushoku Univ.), Seiichi Nishihara (Tsukuba Univ.)
Demand bus systems can be significant for vulnerable road users who depend on public traffic systems. However... [more] AIT2014-86
pp.185-188
 Results 1 - 20 of 22  /  [Next]  
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