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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 36  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-22
15:10
Okinawa   An Examination on Distance Perception Support Using Object Oscillation in Virtual Space
Hayata Saito, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In this study, we created a method for depth estimation by oscillating objects based on the results of previous studies ... [more] HI2024-3
pp.10-14
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
11:20
Okinawa   An Examination of Effective visual feedback for virtual grasping
Shota Imaizumi, Kei Kanari, Mie Sato (Utsunomiya Univ.)
Visual feedbacks when grasping a virtual object that change the color of the fingers or the object are often preferred b... [more] HI2024-6
pp.25-30
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
HI, VRPSY, JSKE 2023-11-10
15:05
Wakayama Wakayama Big-ai, Room 801 Pseudo Stickiness Caused by Dynamic Visual Information Between Fingertips
Naoya Motegi, Katsunori Okajima (YNU)
Research on pseudo-haptics caused by modulating visual information has been actively conducted, but the types of tactile... [more] HI2023-20
pp.21-24
3DMT 2023-03-07
11:20
Tokyo
(Primary: On-site, Secondary: Online)
Effect of the position and direction of the virtual camera on the impression of VR images
Toshiya Morita (NHK Engineering System), Yasuhito Sawahata, Masamitsu Harasawa, Kazuteru Komine (NHK)
n order to investigate the requirements for content that takes advantage of the characteristics of VR images presented o... [more] 3DMT2023-18
pp.69-72
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
ME 2022-02-12
11:45
Online online 3D Virtual Fitting System for Supporting Museum Exhibit of Sarira Casket
Kyohei Kobayashi, Asako Soga (Ryukoku Univ.)
In this study, we developed a 3D virtual fitting system for the costumes of dancers and the musical instruments depicted... [more] ME2022-11
pp.41-44
3DMT 2021-03-08
14:10
    A Study on Manipulation of Virtual Object Using Eye Information in AR
Yuki Tanaka, Kei Kanari, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] 3DIT2021-10
pp.41-44
ME 2021-02-27
13:30
    An examination of Live Video Viewing with Eye-Gaze Input for Personal Preference
Atsuki Hirakawa, Yuki Tanaka, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In recent years, live video content that can emphasize the sounds and images of objects of interest to the viewer using ... [more] ME2021-41
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
[Poster Presentation] Simulation of Fish Dish Operation with Force Feedback
Takaya Tsukamoto, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have developed a simulator, with which we can experience diagonal cutting of salmon meuniere in a virtual space using... [more] AIT2020-134
pp.285-288
BCT, IEEE-BT 2020-02-20
15:45
Shiga   Evaluation of Interaction Support Method with vibration in Virtual Studio
Naoki Izumida, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to a performer by vibration when interacting with the CG object ... [more] BCT2020-28
pp.29-32
ME 2020-02-08
11:30
Kanagawa Kanto Gakuin University An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Kazuki Oikawa, Zentaro Kimura, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2020-13
pp.43-46
3DMT, HI 2019-03-08
15:35
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus [Invited Talk] Utilization of Virtual Reality in School Education
Takashi Shibata (Tokyo Univ. of Social Welfare)
In this paper, I describe two studies of conducting experimental classes in schools to evaluate the educational effects ... [more] HI2019-60 3DIT2019-12
pp.45-48
BCT, IEEE-BT 2019-02-21
16:55
Shizuoka Kanponoyado Yaizu Interaction Support with Vibration Feedback for Virtual Studio System
Hiroyoshi Kobayashi, Yusa Nishioka, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to performer by vibration when interacting with the CG object in... [more] BCT2019-33
pp.41-44
ME 2019-02-09
11:00
Kanagawa Kanto Gakuin University Vibration Feedback Method for Interaction Support in Virtual Studio System
Yusa Nishioka, Hiroyoshi Kobayashi, Nobuyuki Yagi (TCU)
When interacting with the CG object in the virtual studio system, it is necessary to perform while viewing the synthesiz... [more] ME2019-1
pp.1-2
ME 2019-02-09
12:00
Kanagawa Kanto Gakuin University An Examination of Depth Information Presentation in Moving a Virtual Object with Eye Tracking
Yuki Tanaka, Mie Sato (Utsunomiya Univ.)
Recently, research on interaction with virtual objects has been conducted in AR and VR. This study develops a system tha... [more] ME2019-5
pp.9-12
HI, VRPSY 2018-12-15
10:55
Fukuoka Kokura Campus, Univ. Kitakyushu Effects of an Audio-Visual Cue on Perception of Grasping a Virtual Object with a Bare Hand
Yuta Kume, Mie Sato (Utsunomiya Univ.)
In this study, we present a visual or audio cue when a user grasps a virtual object in the virtual space seen through th... [more] HI2018-74
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:15
Tokyo Tokyo University of Technology Realization of Bending Operation with both hands in Ikebana Simulator
Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] AIT2018-56
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Depicting Impossible Figures by Using Optical Illusion Objects in Perspective Rendering
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
Impossible figures are figures which looks realize at first glance, but are not actually realizable as perceived by the ... [more] AIT2018-148
pp.381-384
 Results 1 - 20 of 36  /  [Next]  
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