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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 31  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2026-09-24
14:10
Nagasaki Nagasaki University
(Primary: On-site, Secondary: Online)
AR 3D Display Reducing Accommodation Mismatch Between Real Objects and Parallax Images by Forming Virtual Images
Mito Kotoyori, Kazuma Hara, Ryotaro Umemoto, Kengo Fujii (NUT), Tomohiro Yendo (TCU), Masahiro Iwahashi (NUT)
(To be available after the conference date) [more]
IDY, SID-JC 2026-03-13
13:05
Online online [Invited Talk] Olfactory Display -- Progress Toward Real-Time Scent Presentation --
Haruka Matsukura (UEC), Hiroshi Ishida (TUAT), Yuichiro Kume, Tota Mizuno (UEC)
Olfactory displays, which provide spatio-temporal scent presentation synchronized with audiovisual content, have been ex... [more] IDY2026-26
pp.1-4
ME 2026-02-28
13:45
Online online A Study on the Development of a Virtual Driving Environment Using Omnidirectional Video and the Automatic Recognition of Gaze Target Objects
Yoshiki Okutani, Kazuma Nishimura, Osamu Sugiyama, Masahiro Tada (Kindai Univ.)
This study proposes a realistic virtual driving environment using omnidirectional video and an automatic gaze target rec... [more] ME2026-47
pp.35-38
IEICE-EID, IDY, IEE-EDD, SID-JC, IEIJ-SSL [detail] 2026-01-29
13:30
Kagawa   [Poster Presentation] The Effect of Depth Difference between Virtual Characters and Real Objects on Visibility in AR
Yuta Machigashira, Prasenjit Paul, Kotomi Nakanishi, Hiroto Nishimura (Tokushima Univ.), Munekazu Date (Tokushima Bunri Univ.), Haruki Mizushina (Shinshu Univ.), Kenji Yamamoto (Tokushima Univ.)
We evaluated how the visibility of the virtual character is influenced by the relative-depth difference between the targ... [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
11:47
Tokyo Tokyo Polytechnic Univ. (Nakano) An MR Fashion That Reflects Bio-Information -- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments --
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU)
This paper introduces "MR Fashion," a multi-participant virtual fashion experience where real garments are augmented wit... [more] AIT2025-59
pp.73-76
IEICE-MRIS, MMS 2024-12-06
11:20
Ehime Ehime Univ. (CITE)
(Primary: On-site, Secondary: Online)
Evaluation of robustness against noise in super-resolution complex amplitude measurements using free-space optical propagation and virtual phase conjugation
Ippo Matsushita, Atsushi Okamoto, Akihisa Tomita (Hokkaido Univ.)
Optical measurement, a crucial technique employed in diverse fields such as three-dimensional biological
tissue imaging... [more]
MMS2024-41
pp.25-31
HI, IEICE-MVE, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2024-06-06
16:20
Tokyo
(Primary: On-site, Secondary: Online)
Factors affecting divided attention to multiple objects in VR environment
Yuting Huang, Rumi Hisakata, Hirohiko Kaneko (TokyoTech)
Divided attention, the ability to focus on multiple objects simultaneously, is a crucial aspect of human cognition, esse... [more] HI2024-31
pp.7-10
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-22
15:10
Okinawa   An Examination on Distance Perception Support Using Object Oscillation in Virtual Space
Hayata Saito, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In this study, we created a method for depth estimation by oscillating objects based on the results of previous studies ... [more] HI2024-3
pp.10-14
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
HI, VRPSY, JSKE 2023-11-10
15:05
Wakayama Wakayama Big-ai, Room 801 Pseudo Stickiness Caused by Dynamic Visual Information Between Fingertips
Naoya Motegi, Katsunori Okajima (YNU)
Research on pseudo-haptics caused by modulating visual information has been actively conducted, but the types of tactile... [more] HI2023-20
pp.21-24
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
ME 2022-02-12
11:45
Online online 3D Virtual Fitting System for Supporting Museum Exhibit of Sarira Casket
Kyohei Kobayashi, Asako Soga (Ryukoku Univ.)
In this study, we developed a 3D virtual fitting system for the costumes of dancers and the musical instruments depicted... [more] ME2022-11
pp.41-44
ME 2021-02-27
13:30
    An examination of Live Video Viewing with Eye-Gaze Input for Personal Preference
Atsuki Hirakawa, Yuki Tanaka, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In recent years, live video content that can emphasize the sounds and images of objects of interest to the viewer using ... [more] ME2021-41
pp.49-52
BCT, IEEE-BT 2020-02-20
15:45
Shiga   Evaluation of Interaction Support Method with vibration in Virtual Studio
Naoki Izumida, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to a performer by vibration when interacting with the CG object ... [more] BCT2020-28
pp.29-32
ME 2020-02-08
11:30
Kanagawa Kanto Gakuin University An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Kazuki Oikawa, Zentaro Kimura, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2020-13
pp.43-46
ME 2019-02-09
12:00
Kanagawa Kanto Gakuin University An Examination of Depth Information Presentation in Moving a Virtual Object with Eye Tracking
Yuki Tanaka, Mie Sato (Utsunomiya Univ.)
Recently, research on interaction with virtual objects has been conducted in AR and VR. This study develops a system tha... [more] ME2019-5
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:15
Tokyo Tokyo University of Technology Realization of Bending Operation with both hands in Ikebana Simulator
Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] AIT2018-56
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Depicting Impossible Figures by Using Optical Illusion Objects in Perspective Rendering
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
Impossible figures are figures which looks realize at first glance, but are not actually realizable as perceived by the ... [more] AIT2018-148
pp.381-384
HI, VRPSY 2017-11-25
10:30
Ishikawa Kanazawa Institute of Technology Effect of virtual arm's reach in depth estimation in virtual environment
Akihiro Nakamura, Kazunori Shidoji (Kyushu Univ.)
Generally, it is considered that the body’s actions act as a perceptual ruler, which is used to measure perceived distan... [more] HI2017-77
pp.39-42
 Results 1 - 20 of 31  /  [Next]  
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