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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Effects of movement interface for VR Cenesthesic Game Contents
Tsuyoshi Matsudo (TDU), Tokiichiro Takahashi (TDU/AstroDesign)
Among remarkable attention VR contents production, the cenesthesic game type contents are attracting attention as conten... [more] AIT2018-87
pp.161-164
HI, VRPSY 2017-11-25
09:30
Ishikawa Kanazawa Institute of Technology Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment
Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.)
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] HI2017-74
pp.27-30
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