Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, VRPSY, JSKE |
2023-11-10 14:05 |
Wakayama |
Wakayama Big-ai, Room 801 |
Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.) |
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] |
HI2023-18 pp.13-16 |
HI, VRPSY, JSKE |
2023-11-10 15:05 |
Wakayama |
Wakayama Big-ai, Room 801 |
Pseudo Stickiness Caused by Dynamic Visual Information Between Fingertips Naoya Motegi, Katsunori Okajima (YNU) |
Research on pseudo-haptics caused by modulating visual information has been actively conducted, but the types of tactile... [more] |
HI2023-20 pp.21-24 |
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 13:30 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
Effect of Agents' Number and Behaviors in VR Disaster Evacuation Drill Naoki Matsumura, Kensuke Sugihara, Tomoko Yonezawa (Kansai Univ.) |
This study aims to build effective drill software by combining a virtual simulation of the disaster and that of multiple... [more] |
|
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 17:00 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
The Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) |
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more] |
|
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-06-01 10:15 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
Glasses-free XR sharing dialogue system with a sense of real proximity using half-mirrors Kenta Ogo (NTT) |
Glasses-free XR side by side talking system with a sense of real proximity using half-mirrors.
In order to realize the ... [more] |
|
BCT, IEEE-BT |
2023-03-10 15:45 |
Okinawa |
Okinawa RBC (Primary: On-site, Secondary: Online) |
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK) |
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] |
BCT2023-43 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.) |
Virtual Reality has been attracting attention for its potential to give people a new purchasing experience. In fact, man... [more] |
AIT2023-37 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on methods of presenting advertisements in VR space and their effect Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] |
AIT2023-92 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:42 |
Online |
Online |
Switchable Dual Dial Method - Flick Character Input Method for VR Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ) |
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] |
AIT2022-41 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:05 |
Online |
Online |
3D Shape Reconstruction of Living Environment using Visual SLAM Yudai Fujino, Mutsuo Sano (OIT) |
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] |
AIT2022-58 pp.79-82 |
3DMT |
2022-03-07 09:50 |
Online |
|
Design of locomotion method in virtual reality using walking-in-place based on a perceived velocity Kuniaki Tanaka, Shin Tabeta, Shigehito Tanahashi (Niigata Univ.) |
We revealed of relationship between the step frequency of walking-in-pace and the velocity that perceived from movement ... [more] |
3DIT2022-6 pp.21-24 |
3DMT |
2022-03-07 11:30 |
Online |
|
An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] |
3DIT2022-12 pp.45-48 |
HI, IEICE-HIP, ASJ-H, VRPSY [detail] |
2022-02-28 15:05 |
Online |
on line |
Effect of action ability on peripersonal space representation Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.) |
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more] |
|
ME |
2022-02-12 11:15 |
Online |
online |
Peripheral Field Expansion of a Simple Head-Mounted Display By Using Tracking Projection Kazuto Saito, Naoki Hashimoto (UEC) |
In recent years, research and development of Head-Mounted Displays (HMDs), which enable immersive experiences in virtual... [more] |
ME2022-9 pp.33-36 |
ME |
2021-12-13 10:00 |
Online |
online |
An Examination of Readability and Font Size for Reading in VR Seina Kobayashi, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
(To be available after the conference date) [more] |
ME2021-88 pp.1-4 |
AIT, IDY, 3DMT, IIEEJ, IEICE-EID, IEE-EDD, VRSJ [detail] |
2021-11-29 14:45 |
Online |
Online |
[Invited Lecture]
Space-Sharing Content Viewing System
-- Experiencing AR and VR content with someone at a distant location -- Takuya Handa (NHK), Kazuma Yoshino (NES), Hiroyuki Kawakita, Kensuke Hisatomi (NHK) |
NHK STRL is pursuing research on experiences that will exceed the framework of conventional television and will encourag... [more] |
IDY2021-27 AIT2021-158 3DIT2021-52 pp.21-24 |
BCT, IEEE-BT |
2021-06-11 16:35 |
  |
Online |
A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography Tomoyuki Iida (Fuji TV) |
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] |
BCT2021-34 pp.25-28 |
BCT, IEEE-BT |
2021-03-12 15:35 |
  |
Online |
Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK) |
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] |
BCT2021-26 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A method to increase the sense of immersion in Virtual Reality content with an underwater theme. Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology) |
We propose a method of "fluttering kick while lying down" as a way to increase the immersive feeling of underwater VR co... [more] |
AIT2021-56 pp.103-104 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:15 |
Online |
Online |
Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.) |
In this paper, we propose a method of ikebana simulator to reproduce the force occurred by inserting a branch into the p... [more] |
AIT2021-103 pp.249-252 |