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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 7 of 7  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Crowd simulation considering personality in evacuation from threat
Makoto Ida, Koji Mikami (TUT)
In this research, we aimed to realize a crowd simulation that emphasizes scenes that humans evacuate from threats and ta... [more] AIT2018-143
pp.361-364
ME 2018-02-24
14:30
Kanagawa Kanto Gakuin Univ. Dynamic Path Planning for Autonomous Mobile Robot with Spatiotemporal RRT Using Limited Local Information under Crowded Condition
Kazuki Nakamura, Tomoaki Nakamura, Masahide Kaneko (UEC)
A robot that can work with humans under the daily lives environment should have the function of autonomous movement. Thi... [more] ME2018-67
pp.89-92
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Modeling Crowd Movement Taking Non-uniform Density into Account
Ryohei Suzuki, Issei Fujishiro (Keio Univ.)
Research on crowd movement started with addressing human perception issues and has been developing in a diversified way ... [more] AIT2016-80
pp.127-130
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] 2012-02-20
13:40
Hokkaido Hokkaido Univ. A study on creation of crowd behavior using crowd control interface
Ayumu Sato, Terumasa Aoki (Tohoku Univ.)
Recently, there has been a lot of examples of crowd simulation based on CG.
In this paper, we proposed a method for mak... [more]
HI2012-5 ME2012-43 AIT2012-5
pp.51-54
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. A Behavior Model of Panicked Crowd Considering Field of Vision
Kosuke Kabatani, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
Crowd simulation is now used in 3D computer graphics for film or video game. A task to create a character motion in a cr... [more] AIT2011-24
pp.45-48
 Results 1 - 7 of 7  /   
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