Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI |
2024-03-19 09:20 |
Online |
|
Developed food appearance chaging system using a non-coaxial projection camera system that enables 3D tracking and verification of cross-modal effects Murata Motoki, Okajima Katsunori (YNU) |
Coaxial projector-camera systems are mainly used for dynamic projection mapping that can track three dimensions, but the... [more] |
HI2024-13 pp.5-6 |
HI |
2024-03-19 10:30 |
Online |
|
Spatial Factors and Postdictive Influences in the Flash-lag Effect Akihiro Fukada, Kenji Yokoi (NDA) |
In our previous study on the flash-lag effect, we observed asymmetric mislocalization of a flash around a moving stimulu... [more] |
HI2024-16 pp.15-18 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Proposals for Improvement to Achieve a Variety of Tone Changes
-- Sound-making System Triggered by Body Movements -- Kengo Fujita, Kenichiro Ito (TUT) |
Tone modulation on an electric guitar is achieved by operating switches on the guitar itself, using an amplifier, or usi... [more] |
AIT2024-44 pp.47-48 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Research and Study on Cover Design of Game Packages yuta iwahara, tsukasa kikuchi (TUT) |
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] |
AIT2024-51 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:42 |
Tokyo |
Tokyo University of Technology |
Relation Between Motion Velocity, EMG and Weight Illusion by Impression Change of the Own Body Joichiro Muraoka, Yusei Muraishi, Kosei Tomioka, Mie sato (Utsunomiya Univ.), Naoki Hashimoto (UEC) |
In research on the Proteus effect, in which the appearance of an avatar in virtual reality influences the user's behavio... [more] |
AIT2024-75 pp.153-156 |
IEICE-HIP, HI, VRPSY, ASJ-H [detail] |
2024-02-23 13:40 |
Okinawa |
|
The influence of the movement speed of receiver on the flash-lag effect when referees in football make offside decisions Yosuke Kimura, Shigehito Tanahashi (Niigata Univ) |
The purpose of this study is to investigate whether the characteristics of the flash lag effect are applicable to the of... [more] |
HI2024-10 pp.45-49 |
ME |
2023-12-14 13:30 |
Niigata |
Niigata Univ. (Primary: On-site, Secondary: Online) |
A Proposal of a "1+3" Person Perspective for Weight Illusion by Impression Change Yusei Muraishi (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
We propose a "1+3" person perspective which combines the advantages of the easy avatar operation from the first-person p... [more] |
ME2023-95 pp.5-8 |
ME |
2023-12-14 14:30 |
Niigata |
Niigata Univ. (Primary: On-site, Secondary: Online) |
An Examination on Weight Illusion by Adding AR Strong-impression Visual Effects on the Arm Kazuki Takeyama (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.) |
We investigate the influence of AR visual effects on the weight perception by changing the impression of the user’s arm ... [more] |
ME2023-97 pp.13-16 |
IEICE-CPM, IEICE-MRIS, IEICE-OME, MMS [detail] |
2023-10-26 13:00 |
Niigata |
(Primary: On-site, Secondary: Online) |
[Invited Talk]
Development of magneto-optical diffractive deep neural network device Takayuki Ishibashi, Hotaka Sakaguchi, Jian Zhang, Fatima Chafi Zhara (Nagaoka Univ. Tech.), Hirofumi Nonaka (Aichi Inst. Tech.), Satoshi Sumi, Hiroyuki Awano (Toyota Tech. Inst.N) |
We propose a magneto-optical diffractive deep neural network (MO-D2NN). We simulated several MO-D2NNs, each of which con... [more] |
MMS2023-38 pp.1-2 |
3DMT |
2023-03-07 15:55 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Relationship between motion parallax and cardboard effect in objects with difficult depth estimation Kosuke Takahashi, Haruki Mizushina (Tokushima Univ.), Shiro Suyama (Utsunomiya Univ.), Kenji Yamamoto (Tokushima Univ.) |
It has been reported that the addition of a depth cue by motion parallax can reduce the cardboard effect, but experiment... [more] |
3DMT2023-22 pp.85-88 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A study on the evalution of color spaces for computational color induction model Tsutomu Urai, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ) |
There are several studies to predict a color appearance considering the influence of its surrounding colors.
In order t... [more] |
AIT2023-80 pp.167-168 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos Toranosuke Kubokawa, Suguru Matsuyoshi (TUT) |
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] |
AIT2023-124 pp.315-318 |
HI, VRPSY, JSKE |
2022-11-25 13:45 |
Osaka |
Kindai Univ. |
Experimental study on the effects of custom-made mouthpieces for improving sports performance satoshi soma, masao kasuga (sakushin university), takuro takechi (mirai dental), yuichi (hasegawa dental), hiroaki hukuda, katuyuki tunakawa (utunomiya cityhall), akihito kumano (kusw) |
Abstract In this study, among the performance improvement by wearing mouthpiece (MP) which has been a hot topic in rece... [more] |
HI2022-24 pp.3-6 |
HI, VRPSY, JSKE |
2022-11-25 15:40 |
Osaka |
Kindai Univ. |
Construction of a model that corrects on-screen agent gazing considering interaction between screen turn angle and "Faceness" Dai Taniguchi (Osaka Univ.), Kohei Ogawa (Nagoya Univ.), Hiroshi Ishiguro (Osaka Univ.) |
On-screen agents projected on a flat screen have problems correctly recognizing the object of gazing at when interacting... [more] |
HI2022-29 pp.23-26 |
HI, VRPSY, JSKE |
2022-11-25 16:15 |
Osaka |
Kindai Univ. |
Helmholtz-Kohlrausch effect in highlight regions enhances perceived glossiness on chromatic surfaces. Kazuto Koizumi, Takehiro Nagai (Tokyo Tech) |
Glossiness can be increased by adding chromatic colors to the object images. However, it is unclear what mechanisms indu... [more] |
HI2022-30 pp.27-30 |
IEICE-MRIS, MMS |
2022-06-10 14:45 |
Miyagi |
RIEC, Tohoku Univ. (Primary: On-site, Secondary: Online) |
Effect of Co substitution concentration on various magnetic properties of (Bi1-xBax)(Fe1-yCoy)O3 multiferroic thin films and consideration on the origin of those magnetic properties Takumi Ozeki, Genta Egawa, Satoru Yoshimura (Akita Univ.) |
Development of Ferromagnetism / ferroelectric thin films with large saturation magnetization, perpendicular magnetic ani... [more] |
MMS2022-40 pp.45-51 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:54 |
Online |
Online |
Prototyping of a real-time sound effect tool for live streaming with CG avatar Hikaru Murakami, Akinori Ito (TUT) |
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] |
AIT2022-42 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Using Deep Learning to Generate Water Effects for 2D Animation Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology) |
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] |
AIT2022-112 pp.283-284 |