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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] |
AIT2021-39 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.) |
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] |
AIT2019-109 pp.213-214 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An Asset Management System for Filmmaking on Unity Takeshi Okuya, Kenya Uno (Waseda Univ.) |
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more] |
AIT2019-126 pp.271-274 |
AIT, IIEEJ, AS |
2013-03-15 13:00 |
Kanagawa |
Keio Univ. |
4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.) |
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] |
AIT2013-61 pp.101-102 |
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