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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 42  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
SIP 2024-03-21
15:20
Ibaraki Center for Computational Sciences, University of Tsukuba A Study on Fast Extraction Method of All Pitches from Baseball Game Video
Shohei Adachi, Hiroto Fukuta, Hiroshi Watanabe (Waseda Univ.)
In TV sports and news programs, there is a demand for extracting and broadcasting all pitching scene as a highlight afte... [more] SIP2024-6
pp.16-19
HI 2024-03-19
13:10
Online   A Study on Image Selection for Graduation Albums Based on a Large-scale Pre-trained Model and Face Detection
Hiraku Matsuda, Yuta Muraki (OIT), Kazuyuki Fukuda, Kentaro Wada (DAICOLO CO.,LTD.), Mutsuo Sano (OIT)
When creating a graduation album, there is the task of selecting images to be placed in the layout from among many image... [more] HI2024-21
pp.35-38
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Proposal of Handwriting Input Device Based on Hand-held Object Detection and Position-Pose Estimation Using an RGB-D Camera
Chishun Kanayama (Nanzan Univ.)
We propose a method to use a hand-held object as a handwriting input device by detecting objects using an RGB-D camera a... [more] AIT2024-58
pp.91-92
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:28
Tokyo Tokyo University of Technology *
Haru Shindo (Chiba Univ.), Takuya Funatomi (NAIST), Akinobu Maejima (OLM/IMAGICA), Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Chiba Univ.)
In recent years, there has been a growing demand for real-time pose estimation in environments with intense disturbance ... [more] AIT2024-116
pp.292-293
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
13:45
Hokkaido Hokkaido Univ. Efficient Human Pose and Shape Estimation using Decomposed Manhattan Self-Attention
Yushan Wang, Botao Zhang (TMU), Shuhei Tarashima (NTT Com), Norio Tagawa (TMU)
HMR2.0, a high performance human pose and shape estimation algorithm, leverages ViT as its backbone and uses pretrained ... [more] MMS2024-9 ME2024-25 AIT2024-9
pp.44-48
ME 2024-02-10
13:00
Online online Rhythm Performance by Drum Avatar Using Motion Capture System
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize a rhythm performance using a drum avatar in the work of generating avatars that play musical instrumen... [more] ME2024-9
pp.32-35
HI, VRPSY, JSKE 2023-11-10
15:25
Wakayama Wakayama Big-ai, Room 801 A study for realizing 3D VR Interface with a sense of agency by a self-view of body -- Proposal for a VR Hand Interaction Method Enabling Precision Finger Manipulation --
Hiroyoshi Komobuchi, Susumu Maruno (OTEMON Gakuin Univ.)
In VR hand interaction, performing consecutive actions such as rotating or inserting objects held in the hand can lead t... [more] HI2023-21
pp.25-28
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Auscultation Learning Systems Based on Marker-less AR Display of Organs on the Human Body Using Pose Estimation
Yu Ichimura, Kazufumi Matsumoto, Junichi Sugita (Tokyo Healthcare Univ.)
Auscultation is one of the basic techniques in physical assessment to determine a patient's condition by listening to so... [more] AIT2023-118
pp.293-295
HI 2021-03-05
14:30
Online   [Short Paper] 3D Human Body Pose Estimation Using Graph Convolutional Networks
Shoji Kisita, Jiaqing Liu (Ritsumeikan Univ.), Tomoko Tateyama (Shiga Univ.), Yutaro Iwamoto, Yen-Wei Chen (Ritsumeikan Univ.)
3D pose recognition can apply for many fields, such as touchless operation in the medical field and the entertainment fi... [more] HI2021-8
pp.27-28
IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2021-02-19
15:20
Online Online [Special Talk] A Note on Customer's Interest Estimation Method Using Security Camera Video Data from the Real Store -- Validation of the accuracy of an anomaly detection model using features obtained from a posture estimation model --
Yuki Honma, Ren Togo, Maiku Abe, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
In this paper, we propose a method for estimating customers’ interests using videos recorded by a security camera in a r... [more] MMS2021-26 ME2021-26 AIT2021-26
pp.193-198
ME, SIP 2020-12-16
14:10
Online Online Infrastructure Required for Improving the Utilization of Human Pose Estimation in Sports Area
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
Human pose estimation systems, which realize marker-less motion capture, started to be utilized in sports area. These sy... [more] ME2020-104
pp.9-12
AIT, 3DMT, OSJ-HODIC 2020-09-25
13:40
Online Video Conference Special-purpose computer for amplitude and phase electroholography using Xilinx Alveo U250
Yota Yamamoto, Tomoyoshi Shimobaba, Takashi Kakue (Chiba Univ.), Nobuyuki Masuda (TUS), Tomoyoshi Ito (Chiba Univ.)
Holography, which can reproduce the wavefront of light, has been attracting attention as a 3D display that can satisfy a... [more] AIT2020-171 3DIT2020-12
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
A Pose Design System for 3D Characters by Applying Retrieved Results Based on Partial Similarities
Mayuko Ohi (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN,Inc.)
Illustrators often use a model of a posed 3D character as reference for drawing illustrations. However, it is not easy f... [more] AIT2020-154
pp.345-348
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
17:05
Hokkaido Hokkaido Univ.
(Cancelled)
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character
Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.)
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] MMS2020-24 HI2020-24 ME2020-52 AIT2020-24
pp.123-128
SIP, ME 2019-11-14
13:25
Kumamoto Sojo University, Main Campus A Proposal of MLOps for Motion Capture Systems Satisfying Sports Demands by Using Human Pose Estimation
Koji Nakagawa, Chikara Miyaji (Teikyo Univ.)
In the sports research, motion capture systems are used widely and effectively. Recently the deep learning progress for ... [more] ME2019-118
pp.15-18
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] 2019-02-20
15:30
Hokkaido Hokkaido Univ. A note on interest level estimation for videos using users' behavior based on OpenPose
Tetsuya Kushima, Sho Takahashi, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a novel method for interest level estimation using OpenPose which can obtain users' body skeleton po... [more] MMS2019-44 HI2019-44 ME2019-66 AIT2019-44
pp.351-354
ME, SIP 2018-12-17
15:20
Tokyo The University of Electro-Communications Basic Study of Body Shape's Evaluation for Multiple Dancers Using OpenPose
Kentaro Inada, Takaaki Ishikawa, Hiroshi Watanabe (Waseda Univ.)
Recently, dance of idol group or singer is popular. Some people upload dance videos to video sites. Also dance course wa... [more] ME2018-109
pp.21-23
ME, SIP 2018-12-18
10:00
Tokyo The University of Electro-Communications A Study for Ball Tracking in Basketball Analysis using Multi-View Image Sequences
Shuji Tanikawa, Norio Tagawa (TMU)
In this study, we examine a tracking method of basketball players that can avoid occlusion using multi-view image sequen... [more] ME2018-112
pp.31-34
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