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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 173  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI 2024-03-19
16:00
Online   Bicycle riding experience system that realizes the experience of video, sound, and vibration based on multiple cameras and microphones mounted on bicycles
Yasuyuki Nakajima, Kazu Miyakawa, Takayuki Kurozumi, Kimitaka Tsutsumi, Yuichi Maki, Makoto Muto, Tetsurou Yamazaki (NTT)
We implemented and evaluated a bicycle riding experience system that enables the user to experience a bicycle race by es... [more] HI2024-29
pp.64-67
3DMT 2024-03-14
11:05
Tokyo
(Primary: On-site, Secondary: Online)
Design and development of AR 3D Display Viewable from 360 Degrees Using Mirror Strip
Yuto Inaba, Kengo Fujii, Tomohiro Yendo (Nagaoka Univ. Tech.)
When using 3D display for advertising and exhibition, it is desirable that many people can view a 3D image at the same t... [more] 3DMT2024-4
pp.13-16
3DMT 2024-03-15
10:20
Tokyo
(Primary: On-site, Secondary: Online)
Multisomaticity of remote robots
Yukiya Ojima, Shogo Shimada, Shogo Okamoto (TMU), Vibol Yem, Yasushi Ikei (UT)
Telepresence has been focused on the experience of a single remote space. In this study, we constructed a system that ca... [more] 3DMT2024-15
pp.57-60
3DMT 2024-03-15
11:00
Tokyo
(Primary: On-site, Secondary: Online)
Evaluation of visibility when blur or color are added to virtual images depending on the gaze point on AR-based information display
Yuta Machigashira, Haruki Mizushina, Kenji Yamamoto (Tokushima Univ.)
In this paper, we evaluate the visibility of characters in AR-based information display. In Experiment 1, we evaluated t... [more] 3DMT2024-17
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on Locomotion Techniques Using Hand Tracking in Virtual Reality
Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT)
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] AIT2024-81
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Development of an Auscultation Simulator Using Social Virtual Reality
Haruki Ueno, Junichi Sugita (Tokyo Healthcare Univ.)
Auscultation is one of the basic techniques in physical assessment, in which a stethoscope is used to listen to sounds i... [more] AIT2024-117
pp.294-296
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology VR System for Evacuation Experience from Tsunami Flooding
Kaisyu Iinuma, Katsuaki Kobayashi, Issei Shinozaki, Yukiko Shimazaki (TDU High School), Takashi Chiba (Tokyo Denki Univ.), Yuta Yamabe (Tokyo Healthcare Univ.), Tomoaki Moriya, Shuhei Kodama, Tokiichiro Takahashi (Tokyo Denki Univ.)
We have developed a VR system that enables to experience evacuation from a tsunami flooding a high school building recon... [more] AIT2024-135
pp.366-369
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-22
15:10
Okinawa   An Examination on Distance Perception Support Using Object Oscillation in Virtual Space
Hayata Saito, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In this study, we created a method for depth estimation by oscillating objects based on the results of previous studies ... [more] HI2024-3
pp.10-14
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
11:20
Okinawa   An Examination of Effective visual feedback for virtual grasping
Shota Imaizumi, Kei Kanari, Mie Sato (Utsunomiya Univ.)
Visual feedbacks when grasping a virtual object that change the color of the fingers or the object are often preferred b... [more] HI2024-6
pp.25-30
IEICE-HIP, HI, VRPSY, ASJ-H [detail] 2024-02-23
13:00
Okinawa   Haptic orientation perception utilizing the cutaneous rabbit illusion phenomenon
Issei Takeuchi, Hiroaki Shigemasu (KUT)
The skin rabbit illusion is a phenomenon in which the subject perceives tactile sensation at a different location from t... [more] HI2024-8
pp.37-40
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
BCT, IEEE-BT 2024-02-15
14:50
Aichi Nagoya International Center
(Primary: On-site, Secondary: Online)
Digital Flip: real time CG system using AR marker
Akira Miyashita (NHK)
I have developed "Digital Flip" system that utilizes Marker-based AR (Augmented Reality) technology. This system utilize... [more] BCT2024-23
pp.5-8
ME 2024-02-10
11:45
Online online A Study on Image Expression by Projection on Eyelids during Blinking
Hironobu Sakai, Naoki Hashimoto (UEC)
Recently, augmented reality has been actively researched and is expected to be used in various fields. However, these de... [more] ME2024-8
pp.28-31
ME 2024-02-10
13:30
Online online Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD
Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] ME2024-11
pp.40-41
ME 2023-12-14
14:30
Niigata Niigata Univ.
(Primary: On-site, Secondary: Online)
An Examination on Weight Illusion by Adding AR Strong-impression Visual Effects on the Arm
Kazuki Takeyama (Utsunomiya Univ.), Naoki Hashimoto (UEC), Mie Sato (Utsunomiya Univ.)
We investigate the influence of AR visual effects on the weight perception by changing the impression of the user’s arm ... [more] ME2023-97
pp.13-16
HI, VRPSY, JSKE 2023-11-10
14:05
Wakayama Wakayama Big-ai, Room 801 Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation
Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.)
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] HI2023-18
pp.13-16
HI, VRPSY, JSKE 2023-11-10
15:05
Wakayama Wakayama Big-ai, Room 801 Pseudo Stickiness Caused by Dynamic Visual Information Between Fingertips
Naoya Motegi, Katsunori Okajima (YNU)
Research on pseudo-haptics caused by modulating visual information has been actively conducted, but the types of tactile... [more] HI2023-20
pp.21-24
3DMT 2023-10-03
13:50
Aichi
(Primary: On-site, Secondary: Online)
AR 3D Display Viewable from 360 Degree using rotating slanted mirror strip
Yuto Inaba, Kengo Fujii, Tomohiro Yendo (Nagaoka Univ. Tech.)
When using 3D display as advertising and exhibition, it is desirable that many people can view 3D image at the same time... [more] 3DMT2023-47
pp.36-39
ME 2023-07-21
15:15
Online Online Volume intersection method from handheld video using AR platform
Sae Hoshino, Shogo Tokai (Univ. of Fukui)
The widespread use of smartphones has facilitated the shooting of multiple viewpoints of various subjects, and by integr... [more] ME2023-65
pp.13-16
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
13:30
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
Effect of Agents' Number and Behaviors in VR Disaster Evacuation Drill
Naoki Matsumura, Kensuke Sugihara, Tomoko Yonezawa (Kansai Univ.)
This study aims to build effective drill software by combining a virtual simulation of the disaster and that of multiple... [more]
 Results 1 - 20 of 173  /  [Next]  
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