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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Generating of shades to clothes wrinkles in the character illustration
Ayuka Aoki, Masaki Abe, Taichi Watanabe (TUT)
In recent years, the number of people who draw illustrations using computers has increased, and from the development of ... [more] AIT2019-138
pp.311-314
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2013-02-18
11:20
Hokkaido Hokkaido Univ. Brightness Compensation of Wraparound View Monitor by using Programmable Shader
Seiya Shimizu, Masami Mizutani, Thoru Tsuruta (Fujitsu Labs)
We have developed a wraparound view monitoring system that combines video images from four cameras andprovides the drive... [more] HI2013-6 ME2013-34 AIT2013-6
pp.29-34
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