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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:48
Tokyo Tokyo University of Technology Efficient multiple source smoke scene representation using cache data
Nobuhiro Takase, Tsukasa Kikuchi (TUT)
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] AIT2024-35
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] AIT2022-43
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online An Experimental Study on Synthesizing Fluid Flow with User-desired Pattern
Tomoki Kamiya, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
Recently, animations created using physically-based fluid simulations are often used for entertainment applications, suc... [more] AIT2022-148
pp.395-396
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. A Stereo Display Method of 2D Smoke Texture
Kohei Tobe, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Recently, stereoscopic games have been actively developed. In video games, smoke displays are important elements and the... [more] AIT2017-128
pp.285-288
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