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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games
Masato Mitsuda, Yasunari Obuchi (TUT)
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] AIT2023-101
pp.235-238
IIEEJ, AIT 2022-10-31
11:20
Online on line A System for Interactive Sound Synthesis Based on Tree Simulation
Kazuki Matsuura, Makoto Fujisawa, Masahiko Mikawa
In this paper, we proposes a system to generate environmental sounds from tree swaying based on a tree simulation. A pos... [more] AIT2022-184
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Driving sounds for exciting driving experiences in electric mobility
Kosuke Hoshino, Tomonari Kamba (Toyo Univ)
Electric vehicles, which are expected to be widely used in the future, are extremely quiet both inside and outside the v... [more] AIT2022-98
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Automatic estimation of Key-sound in Rhythm Action Games
Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.)
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] AIT2018-93
pp.181-184
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] AIT2016-85
pp.145-146
 Results 1 - 5 of 5  /   
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