Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Smartphone User Support System on the Cross-Device Interaction Approach Using Annotation List Yoshiaki Ozaki, Koichi Yamada, Hidetaka Masuda (Tokyo Denki Univ.) |
In recent years, the opportunity for individuals to use multiple mobile devices has increased. However, the current devi... [more] |
AIT2024-123 pp.311-314 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Development of a Plant Modeling Tool Using Templates to Enhance Creativity Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
Nowadays, an environment is becoming established that allows individuals to easily create visual works such as 3D comput... [more] |
AIT2024-134 pp.362-365 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Vignette-Style Background Modeling Support System Using Triangular Composition MircoHitomu Tanaka, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
A vignette-style image is a background image that looks like a part of the world where characters live. The vignette-sty... [more] |
AIT2023-121 pp.305-308 |
ME |
2023-02-04 14:15 |
Online |
online |
Three-Dimensional Analysis of Field of View Concentration in Multi-View Video Shooting Support and its application Keito Kawamura, Shogo Tokai (Univ. of Fukui) |
In acquiring a dynamic 3D situation of a subject scene, a multi-view simultaneous shooting environment using mobile devi... [more] |
ME2023-14 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Development of information management system for Manga storyboard Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT) |
Manga production is complicated and difficult. In particular, Manga storyboard production is of high importance and diff... [more] |
AIT2022-48 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:29 |
Online |
Online |
A scenario composition support system using force directed graph. Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT) |
In scenario production, it is necessary to grasp the information of the work in order to prevent the composition from co... [more] |
AIT2022-49 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:51 |
Online |
Online |
An AR-based Display System of Reference Information for Self-study with Hand-Motion Input based on Posture Recognition by Machine Learning Rikuto Ando, Mitsunori Makino (Chuo Univ.) |
To support mathematics learning, we propose an AR system that displays information on a desk. This system uses machine l... [more] |
AIT2022-90 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Spectator support system for e-sports using smartphones Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] |
AIT2022-130 pp.341-344 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 11:00 |
Online |
online |
Illustration author style translation using SailormoonRedraw data Keita Awane, Daichi Horita, Hikaru Ikuta, Yusuke Matsui (UTokyo), Naohiro Yanase (BOOK WALKER), Kiyoharu Aizawa (UTokyo) |
The author characteristics of illustrations can be divided into two elements: "what to draw" and "how to draw". The latt... [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of shooting angle of view reproduction application on the stage of pilgrimage to sacred places using AR technology Nian Lian, Kunio Kondo, Kazuo Sasaki (TUT) |
Recently, along with the widespread use of ICT in the tourism field, the means of providing information have changed. In... [more] |
AIT2021-60 pp.113-114 |
ME |
2021-02-27 14:00 |
  |
|
A System for Joining Body Part Motions Using Reinforcement Learning Takumu Matsushita, Asako Soga (Ryukoku Univ) |
In this study, we developed a system for joining body-part motions using reinforcement learning with the aim of supporti... [more] |
ME2021-43 pp.57-58 |
IIEEJ, AIT |
2020-09-17 13:58 |
Online |
|
An AR Support System for Practicing Circuit Driving In Auto Racing Kazuma Ohara, Keito Tanizaki (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
We have already developed an AR support system that allows users to practice racing line and braking position while driv... [more] |
AIT2020-164 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research on support system for anime character settings based on analysis of characters personality Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] |
AIT2020-142 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Smart Layer Splitter: An Automatic Layer Splitting System for Coloring Process of Creating Digital Illustration Yu Watanabe, Hironobu Abe (Tokyo Denki Univ.) |
In the color painting process, which is one process of digital illustration production, it is necessary to split the lin... [more] |
AIT2020-146 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Pose Design System for 3D Characters by Applying Retrieved Results Based on Partial Similarities Mayuko Ohi (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN,Inc.) |
Illustrators often use a model of a posed 3D character as reference for drawing illustrations. However, it is not easy f... [more] |
AIT2020-154 pp.345-348 |
HI, VRPSY |
2019-11-08 15:20 |
Osaka |
Kindai Univ. |
Effects of auditory information synchronized with physical movement on performance of Japanese calligraphy Yui Asakawa (Yokohama National Univ.), Katsunori Okajima (Yokohama National Univ) |
Conventionally, visualization using images or mirrors is often used to acquire skills in sports and education. On the ot... [more] |
HI2019-76 pp.21-24 |
ME |
2019-07-16 14:30 |
Tokyo |
|
Examination of Image Measurement Method for Scallop Aquaculture Amuro Ishii, Koichiro Enomoto (USP), Masashi Toda (KU), Takuma Kawasaki, Yohei Shimizu, Koji Miyoshi, Yasuhiro Kuwahara (HRO) |
In scallop aquaculture, periodical surveys of aquaculture status and sampling surveys at the time of shipment size confi... [more] |
ME2019-88 pp.23-26 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:45 |
Tokyo |
Waseda Univ. |
A Design Interface for Balance Toy Using Automatic Weight Adjustment YiKang Li, Haoran Xie, Kazunori Miyata (JAIST) |
The balance toy is traditional and popular toy, called YAJIROBEE in Japan. The common structure of this balance toy is c... [more] |
AIT2019-61 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Development of Robot Character Design Support System with Armed Consideration Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] |
AIT2019-122 pp.255-258 |
|