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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 34  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME 2024-02-10
13:15
Online online Alleviation of Simulator Sickness in Redirected Walking Using Walking Reset Method with Virtual Vertical Locomotion
Daisuke Sakuma, Isao Miyagawa (SIT)
Redirected Walking (RDW) provides the experience of walking in a virtual space using walking operations in real space. T... [more] ME2024-10
pp.36-39
HI, VRPSY, JSKE 2023-11-10
14:05
Wakayama Wakayama Big-ai, Room 801 Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation
Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.)
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] HI2023-18
pp.13-16
BCT, IEEE-BT 2023-03-10
15:45
Okinawa Okinawa RBC
(Primary: On-site, Secondary: Online)
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] BCT2023-43
pp.53-56
ME 2023-02-04
16:15
Online online [Special Talk] Directions for Media Engineering Technologies to Improve Logical- and Critical- Thinking Skills -- In Consideration of Human Evolution and Personal Growth Processes --
Sakuichi Ohtsuka (ICT)
This year marks the 70th anniversary of the start of full-version broadcasting of television in Japan in February 1953. ... [more] ME2023-20
pp.75-82
IIEEJ, AIT 2022-10-30
14:20
Online on line A study for realizing VR Interface with a sense of agency by a self-view of body -- Estimation of sensory prediction error during steering angle operation --
Hiroyoshi Komobuchi, Susumu Maruno (OIDAI)
We propose a predictive error estimating method that makes it possible to separate and associate measured values of the ... [more] AIT2022-174
pp.9-12
IEICE-EID, 3DMT, IDY, IEE-OQD, SID-JC [detail] 2022-10-28
14:10
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A study for realizing 3D VR Interface with a sense of agency by a self-view of body -- Spatial scaling size perceived during virtual cycling --
Hiroyoshi Komobuchi, Susumu Maruno (OIDAI)
We devised a method for numerically estimating the spatial scaling size perceived when riding a bicycle in a 360-degree ... [more] IDY2022-34 3DMT2022-61
pp.9-12
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
ME 2022-02-12
11:15
Online online Peripheral Field Expansion of a Simple Head-Mounted Display By Using Tracking Projection
Kazuto Saito, Naoki Hashimoto (UEC)
In recent years, research and development of Head-Mounted Displays (HMDs), which enable immersive experiences in virtual... [more] ME2022-9
pp.33-36
AIT, IDY, 3DMT, IIEEJ, IEICE-EID, IEE-EDD, VRSJ [detail] 2021-11-29
14:45
Online Online [Invited Lecture] Space-Sharing Content Viewing System -- Experiencing AR and VR content with someone at a distant location --
Takuya Handa (NHK), Kazuma Yoshino (NES), Hiroyuki Kawakita, Kensuke Hisatomi (NHK)
NHK STRL is pursuing research on experiences that will exceed the framework of conventional television and will encourag... [more] IDY2021-27 AIT2021-158 3DIT2021-52
pp.21-24
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
ME 2021-02-27
11:55
    An Examination of the Effect on Speed Perception by Difference in Height of Avatar's Viewpoint
Hiromu Koide, Kazuki Oikawa, Masaki Kitajima, Kei Kanari, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2021-38
pp.37-40
ME 2021-02-27
13:30
    An examination of Live Video Viewing with Eye-Gaze Input for Personal Preference
Atsuki Hirakawa, Yuki Tanaka, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In recent years, live video content that can emphasize the sounds and images of objects of interest to the viewer using ... [more] ME2021-41
pp.49-52
ME 2020-02-08
11:30
Kanagawa Kanto Gakuin University An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Kazuki Oikawa, Zentaro Kimura, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2020-13
pp.43-46
3DMT, IDY, IST [detail] 2019-12-20
13:40
Aichi NHK Nagoya Station [Invited Talk] AR/VR Technologies for Various Viewing Styles in Visual Media
Takuya Handa, Daiichi Koide, Hiroyuki Kawakita, Kazuma Yoshino, Kensuke Hisatomi (NHK)
This paper shows that our prospect of various viewing styles and R&D cases in AR/VR era. As part of our “Diverse Vision”... [more] IST2019-60 IDY2019-60 3DIT2019-35
pp.7-10
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
ME 2019-02-09
11:00
Kanagawa Kanto Gakuin University Vibration Feedback Method for Interaction Support in Virtual Studio System
Yusa Nishioka, Hiroyoshi Kobayashi, Nobuyuki Yagi (TCU)
When interacting with the CG object in the virtual studio system, it is necessary to perform while viewing the synthesiz... [more] ME2019-1
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Depicting Impossible Figures by Using Optical Illusion Objects in Perspective Rendering
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
Impossible figures are figures which looks realize at first glance, but are not actually realizable as perceived by the ... [more] AIT2018-148
pp.381-384
3DMT, IDY, IST [detail] 2017-11-30
13:40
Kanagawa   [Invited Talk] VR research and applicationof CHUKYO TV
Tetsuya Kawamoto (CTV)
CHUKYO TV. BROADCASTING has been doing various efforts applying three-dimensional video and virtual reality technology 2... [more] IST2017-70 IDY2017-49 3DIT2017-40
pp.3-10
SIP, ME 2017-11-26
16:00
Kagoshima NIFS [Invited Talk] Variety of Sensory Information Integration from Environments and Individual Differences in Visual Illusion -- Examples as Aftereffect of Viewing Concave Curved Displays in a Large and Wide-Angle Environment --
Sakuichi Ohtsuka (Kagoshima Univ.)
Visual illusions typically occur when inconsistencies in the integration of multiple visual information arise. Conventio... [more] ME2017-115
pp.9-15
 Results 1 - 20 of 34  /  [Next]  
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