ITE Technical Group Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2019-03-12 15:00
Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
Abstract (in Japanese) (See Japanese page) 
(in English) The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measuring the impression given by such as words and visual images. In order to evaluate the impression by using the SD method, it is necessary to select adjective pairs as scales according to the target concept and research purpose. The purpose of this study is to select adjective pairs for evaluating the image of audiovisual effects in video games by the SD method. We conducted a questionnaire by SD method after collecting 37 adjective pairs from free description, comments on the effects in a contest and a past study. We got eight factors as the result of factor analysis using the result of the questionnaire by SD method.
Keyword (in Japanese) (See Japanese page) 
(in English) Semantic Differential Method / Video Game / effect / Sensibility Evaluation / Factor Analysis / / /  
Reference Info. ITE Tech. Rep., vol. 43, pp. 109-112, March 2019.
Paper #  
Date of Issue 2019-03-05 (AIT) 
ISSN Print edition: ISSN 1342-6893    Online edition: ISSN 2424-1970
Download PDF

Conference Information
Committee AIT IIEEJ AS CG-ARTS  
Conference Date 2019-03-12 - 2019-03-12 
Place (in Japanese) (See Japanese page) 
Place (in English) Waseda Univ. 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Expressive Japan 2019 
Paper Information
Registration To AS 
Conference Code 2019-03-AIT-IIEEJ-AS-ARTS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects 
Sub Title (in English)  
Keyword(1) Semantic Differential Method  
Keyword(2) Video Game  
Keyword(3) effect  
Keyword(4) Sensibility Evaluation  
Keyword(5) Factor Analysis  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Haruki Yamamoto  
1st Author's Affiliation Kanagawa Institute of Technology (KAIT)
2nd Author's Name Takashi Nakamura  
2nd Author's Affiliation Kanagawa Institute of Technology (KAIT)
3rd Author's Name Kazunori Miyata  
3rd Author's Affiliation Japan Advanced Institute of Science and Technology (JAIST)
4th Author's Name Hisashi Sato  
4th Author's Affiliation Kanagawa Institute of Technology (KAIT)
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker Author-1 
Date Time 2019-03-12 15:00:00 
Presentation Time 15 minutes 
Registration for AS 
Paper # AIT2019-77 
Volume (vol) vol.43 
Number (no) no.9 
Page pp.109-112 
#Pages
Date of Issue 2019-03-05 (AIT) 


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan