ITE Technical Group Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2020-03-13 11:20
Realization of coexistence method for long-term goal achievement and local problem solving in game AI
Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT)
Abstract (in Japanese) (See Japanese page) 
(in English) In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a long-term goal is determined first, and actions are constructed from the goal. However, this method needs to reconstruct the behavior when the situation changes, and if it is reconstructed frequently, the optimal behavior cannot be obtained as a result. On the other hand, there is a utility base as a method to select the optimal action by local situation evaluation. However, this method only performs local situation evaluation, and has a problem that it is extremely inefficient for achieving a long-term goal. In this study, we propose a method that combines goal-based AI and utility-based AI with the aim of realizing efficient achievement of long-term goals that can respond to local situation changes.
Keyword (in Japanese) (See Japanese page) 
(in English) Game AI / Character AI / Goal-Based AI / Utility-Based AI / / / /  
Reference Info. ITE Tech. Rep., vol. 44, pp. 129-130, March 2020.
Paper #  
Date of Issue 2020-03-06 (AIT) 
ISSN Print edition: ISSN 1342-6893    Online edition: ISSN 2424-1970
Download PDF

Conference Information
Conference Date 2020-03-13 - 2020-03-13 
Place (in Japanese) (See Japanese page) 
Place (in English) Tokyo University of Technology 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Expressive Japan 2020 
Paper Information
Registration To AS 
Conference Code 2020-03-AIT-IIEEJ-AS-ARTS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Realization of coexistence method for long-term goal achievement and local problem solving in game AI 
Sub Title (in English)  
Keyword(1) Game AI  
Keyword(2) Character AI  
Keyword(3) Goal-Based AI  
Keyword(4) Utility-Based AI  
1st Author's Name Maho Furukawa  
1st Author's Affiliation Tokyo University of Technology (TUT)
2nd Author's Name Masaki Abe  
2nd Author's Affiliation Tokyo University of Technology (TUT)
3rd Author's Name Taichi Watanabe  
3rd Author's Affiliation Tokyo University of Technology (TUT)
4th Author's Name  
4th Author's Affiliation ()
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker Author-1 
Date Time 2020-03-13 11:20:00 
Presentation Time 15 minutes 
Registration for AS 
Paper # AIT2020-86 
Volume (vol) vol.44 
Number (no) no.10 
Page pp.129-130 
Date of Issue 2020-03-06 (AIT) 

[Return to Top Page]

[Return to ITE Web Page]

The Institute of Image Information and Television Engineers (ITE), Japan