Paper Abstract and Keywords |
Presentation |
2020-03-13 11:20
Realization of coexistence method for long-term goal achievement and local problem solving in game AI Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT) |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a long-term goal is determined first, and actions are constructed from the goal. However, this method needs to reconstruct the behavior when the situation changes, and if it is reconstructed frequently, the optimal behavior cannot be obtained as a result. On the other hand, there is a utility base as a method to select the optimal action by local situation evaluation. However, this method only performs local situation evaluation, and has a problem that it is extremely inefficient for achieving a long-term goal. In this study, we propose a method that combines goal-based AI and utility-based AI with the aim of realizing efficient achievement of long-term goals that can respond to local situation changes. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Game AI / Character AI / Goal-Based AI / Utility-Based AI / / / / |
Reference Info. |
ITE Tech. Rep., vol. 44, pp. 129-130, March 2020. |
Paper # |
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Date of Issue |
2020-03-06 (AIT) |
ISSN |
Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970 |
Download PDF |
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Conference Information |
Committee |
AIT IIEEJ AS CG-ARTS |
Conference Date |
2020-03-13 - 2020-03-13 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Tokyo University of Technology |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
Expressive Japan 2020 |
Paper Information |
Registration To |
AS |
Conference Code |
2020-03-AIT-IIEEJ-AS-ARTS |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Realization of coexistence method for long-term goal achievement and local problem solving in game AI |
Sub Title (in English) |
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Keyword(1) |
Game AI |
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Character AI |
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Goal-Based AI |
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Utility-Based AI |
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1st Author's Name |
Maho Furukawa |
1st Author's Affiliation |
Tokyo University of Technology (TUT) |
2nd Author's Name |
Masaki Abe |
2nd Author's Affiliation |
Tokyo University of Technology (TUT) |
3rd Author's Name |
Taichi Watanabe |
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Tokyo University of Technology (TUT) |
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Speaker |
Author-1 |
Date Time |
2020-03-13 11:20:00 |
Presentation Time |
15 minutes |
Registration for |
AS |
Paper # |
AIT2020-86 |
Volume (vol) |
vol.44 |
Number (no) |
no.10 |
Page |
pp.129-130 |
#Pages |
2 |
Date of Issue |
2020-03-06 (AIT) |
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