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Paper Abstract and Keywords
Presentation 2026-02-19 10:15
Exploring Controlled Realism in 3D Anime Avatar Generation Using Score-Distillation Diffusion Backbones
Fernanda Miyuki Yamada, Hiroki Takahashi (UEC)
Abstract (in Japanese) (See Japanese page) 
(in English) The role of 3D avatars has become increasingly important across digital media, virtual entertainment, social interaction, and immersive applications. Controlling the degree of realism in 3D avatars is therefore essential, particularly when transforming stylized characters into more lifelike representations. However, even when prompted for realism, score-distillation techniques often fail to produce realistic renderings of inherently stylized characters. This paper presents the first empirical investigation of score-distillation priors for controlling realism in 3D avatar generation, using anime-to-realistic transformation as an exploratory case study. We compare three score-distillation diffusion backbones: a baseline diffusion model, a low-rank adaptation tuned for anime aesthetics, and a pruned anime-specialized diffusion model. 3D avatars are generated for four representative anime characters, followed by quantitative and qualitative evaluation of realism enhancement and identity preservation. Experimental results show that the pruned model produces consistent improvements in perceived realism, achieving a 7.4% increase in CLIPScore relative to the baseline. This study offers insight into the role of score-distillation priors in enabling controllable realistic rendering for 3D avatars.
Keyword (in Japanese) (See Japanese page) 
(in English) Avatar Generation / Diffusion Models / Low-rank Adaptation / Score Distillation / Realistic Rendering / / /  
Reference Info. ITE Tech. Rep., vol. 50, no. 5, ME2026-2, pp. 5-8, Feb. 2026.
Paper # ME2026-2 
Date of Issue 2026-02-12 (MMS, ME, AIT, SIP) 
ISSN Online edition: ISSN 2424-1970
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Conference Information
Committee IEICE-IE IEICE-ITS MMS ME AIT SIP  
Conference Date 2026-02-19 - 2026-02-20 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To ME 
Conference Code 2026-02-IE-ITS-MMS-ME-AIT-SIP 
Language English 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Exploring Controlled Realism in 3D Anime Avatar Generation Using Score-Distillation Diffusion Backbones 
Sub Title (in English)  
Keyword(1) Avatar Generation  
Keyword(2) Diffusion Models  
Keyword(3) Low-rank Adaptation  
Keyword(4) Score Distillation  
Keyword(5) Realistic Rendering  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Fernanda Miyuki Yamada  
1st Author's Affiliation The University of Electro-Communications (UEC)
2nd Author's Name Hiroki Takahashi  
2nd Author's Affiliation The University of Electro-Communications (UEC)
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Speaker Author-1 
Date Time 2026-02-19 10:15:00 
Presentation Time 15 minutes 
Registration for ME 
Paper # MMS2026-2, ME2026-2, AIT2026-2, SIP2026-2 
Volume (vol) vol.50 
Number (no) no.5 
Page pp.5-8 
#Pages
Date of Issue 2026-02-12 (MMS, ME, AIT, SIP) 


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