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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 5 of 5  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Texture method for aging leather sofas
Yui Hattori, Tsukasa Kikuchi (Tokyo Univ of Technology)
 [more] AIT2024-57
pp.87-90
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Evaluation of Shape Perception Characteristics for VR-based Javelin Throw Experience System
Tomoaki Masaki, Hisakazu Hada (Tokyo Univ of Technology)
The javelin throw requires a special environment due to its nature, making it difficult to experience. We propose a jave... [more] AIT2022-125
pp.321-324
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
HI 2009-03-19
15:20
Tokyo Tokyo Institute of Technology Gestalt factors in binocular vision
Tomoya Kitano, Masayuki Kikuchi (Tokyo Univ of Technology)
 [more] HI2009-85
pp.69-72
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