Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Research on change in perception by switching between first-person viewpoint using VR and third-person viewpoint using a camera Haruto Nakayama, Akihisa Okuzumi, Koki Nogami, Hisakazu Hada (TUT) |
This study aims to enhance user satisfaction in virtual reality(VR) experiences through improved content quality. This p... [more] |
AIT2024-79 pp.169-172 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Japanese Kana Character Input Interface using Scroll-Wheel Shuntaro Hisamatsu, Hisakazu Hada (TUT) |
This study presents a method of kana character input using a scroll wheel, aiming to achieve both a small control unit, ... [more] |
AIT2024-80 pp.173-176 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Research on Locomotion Techniques Using Hand Tracking in Virtual Reality Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] |
AIT2024-81 pp.177-180 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] |
AIT2024-82 pp.181-184 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Supporting Consistent Dialogue Writing Using Character Emotion Extraction Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] |
AIT2024-84 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Perception of Response Time in Dialogue Generation AI with Various Fillers Keiya Shimakage, Hirokazu Yasuhara, Koji Mikami (TUT) |
Interactive character content using sentence generation AI recognizes the user's utterance and then generates a response... [more] |
AIT2024-85 pp.193-195 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
A System to Promote the Separation and Disposal of PET Bottle Caps Using Bottle Cap Art Shinji Suto, Hirokazu Yasuhara, Koji Mikami (TUT) |
The world is currently facing a serious waste problem. At the same time, Japan is approaching the limits of its waste la... [more] |
AIT2024-86 pp.196-199 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Thigh deformation from socks compression using multi-layered soft body based on art anatomy Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT) |
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] |
AIT2024-88 pp.203-206 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Longitudinal Acoustic Image Position Movement Perception in Spatial Audio Projection with Delay
-- a Case of Pop Music -- Miki Hashimoto, Akinori Ito (TUT) |
[more] |
AIT2024-89 pp.207-210 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Basic Investigation of Auditory Method to Indicate Choices and Interactions toward Scene Understanding of Audio Drama Shuhei Kizaki, Akinori Ito (TUT) |
[more] |
AIT2024-90 pp.211-214 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Estimating Player Skill Using Pre-Aim in Tactical Shooting Games Asahi Murakami, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
[more] |
AIT2024-93 pp.219-222 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Analysis of cases involving transformation and disguise in visualizing relationships between characters Kai Lenz, Iori Nakamoto, Daiki Yamazumi (TUT) |
[more] |
AIT2024-94 pp.223-224 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Analysis of cases that are difficult to classify when visualizing the relationships between characters Kai Lenz, Reina Takehara, Hako Tone, Souken Nagasawa (TUT) |
[more] |
AIT2024-95 pp.225-226 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
LINE chatbot for helping college life Satoshi Shimomura, Makoto J. Hirayama (OIT) |
[more] |
AIT2024-99 pp.235-236 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:28 |
Tokyo |
Tokyo University of Technology |
* Haru Shindo (Chiba Univ.), Takuya Funatomi (NAIST), Akinobu Maejima (OLM/IMAGICA), Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Chiba Univ.) |
In recent years, there has been a growing demand for real-time pose estimation in environments with intense disturbance ... [more] |
AIT2024-116 pp.292-293 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Proposal of a Method for Extracting Scoring Display Scenes in a Broadcast Ball Game Video Naoya Inagaki, Takeshi Masuda, Hiroaki Sawano (AIT) |
In the analysis of video footage of ball sports, it is necessary for the analyst to watch all of the game footage and re... [more] |
AIT2024-118 pp.297-300 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
A Study of a Bidirectional Interpretation Method between Japanese and Sign Language Haruka Iwakami, Jun Shibata, Fuya sekiguchi, Hiroaki Sawano (AIT) |
[more] |
AIT2024-120 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Automatic recommendation of a kanji representation of a given person name based on acoustic features of a musical piece. Shinnosuke Nagano, Suguru Matsuyoshi (TUT) |
[more] |
AIT2024-127 pp.323-326 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Assist for designing boss enemies and writing scenarios for TRPG Kazuki Yamada, Suguru Matsuyoshi (TUT) |
We target Double Cross The 3rd edition TRPG. We collected 28 scenarios of the TRPG system for analyzing story structure,... [more] |
AIT2024-128 pp.327-330 |
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