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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, VRPSY |
2018-12-15 10:35 |
Fukuoka |
Kokura Campus, Univ. Kitakyushu |
Study on relationship between weight and changing impression of arm Yuichi Katagiri, Naoki Hashimoto (UEC) |
Recently, it is paid attention that the proteus effect which affects users’ behavior by impressions of their avatar in v... [more] |
HI2018-73 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
A Generation Method of Avatar’s Facial Expressions with “Manpu (Comic Symbols)” by Emotion Recognition Shu Gemba, Noa Funatsu (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN) |
Recently,avatar systems have been developed that link human face motions taken by cameras to CG characters’ expression. ... [more] |
AIT2018-112 pp.253-256 |
HI, IEICE-MVE, VRSJ, HI-SIG-VR |
2015-07-02 11:30 |
Tokyo |
Sanjo Conference Hall |
Basic Study of Telepresence Avatar Combining Both Direct and Averted Gaze Effect by Switching Shape of Eye Yuki Kinoshita (Univ. of Tokyo), Masanori Yokoyama (NTT), Keita Suzuki (Univ. of Tokyo), Takayoshi Mochizuki, Tomohiro Yamada (NTT), Sho Sakurai, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose (Univ. of Tokyo) |
Longer mutual gaze between lecturers and audiences improves the quality of lectures and speeches. Conventional studies i... [more] |
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AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
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Autonomous behavior generation of a large number avatars by potential method Toshiya Kira, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] |
AIT2015-70 pp.123-125 |
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