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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, ME 2008-05-26
11:30
Kyoto ATR Selction of evaluation terms for video game contents using cluster analysis
Junji Yoshida, Hiroshi Hasegawa, Masao Kasuga (Utsunomiya Univ.)
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were colle... [more] ME2008-71 AIT2008-64
pp.9-12
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