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Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, ME |
2008-05-26 11:30 |
Kyoto |
ATR |
Selction of evaluation terms for video game contents using cluster analysis Junji Yoshida, Hiroshi Hasegawa, Masao Kasuga (Utsunomiya Univ.) |
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were colle... [more] |
ME2008-71 AIT2008-64 pp.9-12 |
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