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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2012)

Search Results: Keywords 'from:2013-03-15 to:2013-03-15'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 41 - 60 of 83 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Computer-generated image hologram with the real object
Ryosuke Wada, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.)
Computer-generated hologram (CGH) of the real object is able to be fabricated, if the 3D object data can be obtained fro... [more] AIT2013-75
pp.145-148
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Surface Estimation of AR marker on Cylindrical Objects
Naoki Kanayama, Hiroki Takahashi (UEC Tokyo)
This paper proposes a method that detects an AR(Augmented Reality) marker on a cylinder and su-perposes an image onto re... [more] AIT2013-76
pp.149-150
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Hand Gesture Interface for Rotation Operation
Yasuaki Ishida, Hiroki Takahashi (UEC)
This paper proposes intuitive hand gesture interface for 3DCG rotation to reduce a burdensome task by a mouse device. Fi... [more] AIT2013-77
pp.151-152
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. An Efficient Ray Tracing with LOD Control by FOV on Large HD Display System
Tatsuro Yamada, Mitsunori Makino (Chuo Univ.)
In this paper, a fast ray tracing technique with LOD (Level-of-Detail) control for a large super-high-resolution display... [more] AIT2013-78
pp.153-156
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A study on commonality User Experience in multiplayer games using EEG data
yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT)
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] AIT2013-79
pp.157-158
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Dynamics Projection Mapping on the Human Body by using Kinect
Knto Nishio, Kouki Itou, Tsukasa Kikuchi (Takushoku Univ.)
As for this research, Kinect is research which performs projection mapping on the human body, using and reading a motion... [more] AIT2013-80
pp.159-160
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Amusement for Theme Park with LED Tapes
Kenta Hamaguchi, Syunsuke Fukui, Atsushi Karino, Tomoyuki Takami (OECU)
In this study we used LED tapes and microcomputer ARM Cortex-M3 to produce game and media art application. The applicati... [more] AIT2013-81
pp.161-162
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Methods of Movie Trailers Production by using the Framework of the Gamification
Shunya Tanabe, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.)
 [more] AIT2013-82
pp.163-164
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. The music video game for arcades applied gamification.
Hiroyuki Yanada, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.)
The change of charm to a user's arcade game is caught, gamification is applied to a game design or service, and the musi... [more] AIT2013-83
pp.165-166
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A method for automatic judgement of FPS game play skills
Yuki Saito, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2013-84
pp.167-168
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Books of Hanoi
Kai Lenz, Kensho Ando, Daiki Kamiyama, Shinichi Hosokawa, Yusuke Hioki, Kengo Watanabe, Akinori Ito, Kunio Kondo (TUT)
 [more] AIT2013-85
pp.169-170
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Reproduction of Maka Dai Shogi
Syun Ohno, Kazuki Tamura, Satoshi Iida, Seiya Kai, Tomoyuki Takami (OECU)
We reproduced Maka Dai Shogi by reading and analyzing old documents. Maka Dai Shogi seems to have been created in the Ka... [more] AIT2013-86
pp.171-174
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A method of making scenario based on the analysis of causality between the scene
Daisuke Kanno, Yuya aoyama, Kai Lenz, Koji Mikami, Kunio Kondo (TUT)
Information of the scene, the information of the characters, and the dialogue is written in the scenario. Scenario is a ... [more] AIT2013-87
pp.175-176
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Proposal of PLOT configuration based on the scenario analysis
Fumitaka Matano, Daisuke Kanno, Kai Lenz, Koji Mikami, Kunio Kondo (TUT)
Grasp of the contents proposed the plot composition support template which becomes easy. Since brief grasp of the conten... [more] AIT2013-88
pp.177-178
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Visualization of a main character situation by scenario analiysis
Fumika Yanagisawa, Daisuke Kanno, Kai Lenz, Koji Mikami, Kunio Kondo (TUT)
Research with the aim of clarifying the change of scenario. I took note of "the purpose of the main character" and "acti... [more] AIT2013-89
pp.179-180
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Information management system for multi-ending scenario
Kai Lenz, Keiichi Ishikawa, Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2013-90
pp.181-182
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. Schrödinger's box
Taisho Nishikawa (TPU)
 [more] AIT2013-92
p.187
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. Ashizarashi -- How strange an animal is !! --
Tomoro Akagawa, Nobuhiko Takada (Kingakuin Univ.)
 [more] AIT2013-93
pp.189-190
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. A cup of sweet barley tea
Ryoichi Tamura (TPU)
 [more] AIT2013-94
p.191
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. Shapes of the Imaginariness
Atsushi Miyazawa, Itsuha Sakurai (Tokyo Polytechnic Univ.), Ko Hayashi (Klon)
From prehistoric paintings on cave walls to modern flat panel displays, plane media have always been a versatile means f... [more] AIT2013-95
pp.193-196
 Results 41 - 60 of 83 [Previous]  /  [Next]  
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