Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of key input method in VR space using hand tracking Koya Abe, Hisashi Sato (Kanagawa Institute Of Tech) |
Head-mounted displays are becoming cheaper and various functions are being integrated. Among them, a function called han... [more] |
AIT2021-29 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:30 |
Online |
Online |
Proposal for appreciating works using ICT
-- Non-contact picture scroll appreciation tool using Leap Motion -- Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama) |
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] |
AIT2021-30 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Development of Handwriting Input Device Using 9-DOF IMU Chishun Kanayama (Nanzan Univ.) |
[more] |
AIT2021-31 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:00 |
Online |
Online |
A Rotation Method of A Hypercube by Intuitive Hand Gestures Takehiro Fukuda, Akihiro Matsuura (Tokyo Denki Univ.) |
In this paper, we propose a method for rotating by intuitive hand gestures a four-dimensional hypercube visualized in th... [more] |
AIT2021-32 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
VibeShare:Vote
-- Realization of non-verbal communication between performers and audience online -- Yusuke Yamazaki, Akihiko Shirai (REALITY) |
We develop VibeShare, which enables non-verbal communication between performers and audiences in online lectures, confer... [more] |
AIT2021-33 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:30 |
Online |
Online |
Stereoscopic Effect Design with Pottery Wheel-type Canvas Riwano Ikeda, Issei Fujishiro (Keio Univ.) |
Effects such as flames, smoke, and liquids play an important role in illustrations. However, it requires a great deal of... [more] |
AIT2021-34 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:30 |
Online |
Online |
Construction of a video recording studio for three-dimensional model acquisition Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK) |
This paper introduces our 3D acquisition studio for model-based versatile production including 2D, 3D, AR, and VR conten... [more] |
AIT2021-36 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:00 |
Online |
Online |
Research on Content Development Methods for 4K and 8K Resolution Huazheng Niu, Terutoshi Tada, Hiroyuki Kose (Toyo Univ.) |
The purpose is to research the development method of contents for 4K and 8K resolution in the field of broadcasting and ... [more] |
AIT2021-38 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] |
AIT2021-39 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Things and Mirrors
-- An installation art experience with a standalone VR -- Akari Kamiya, Ryu Nakagawa (Nagoya City Univ.) |
This work is a VR installation art in the motif of a kaleidoscope. A participant can experience a new spread and a surre... [more] |
AIT2021-40 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Sound Architecture Yuki Oshiro, Ryu Nakagawa (Nagoya City Univ.) |
[more] |
AIT2021-41 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Around the Mysterious Structure Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.) |
This art work is a VRChat(VRC) world work that focuses on the VRC’s site-specificity. Participants can travel between fr... [more] |
AIT2021-42 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Rotoscope 360 ver.2 ed. VRC
-- A study of new reality with VR rotoscoped animation -- Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ) |
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] |
AIT2021-43 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
NakagawaLab Virtual Seminar Room, Nagoya City University School of Design and Architecture
-- As a New Form of Open House, Website, or Communication Space with Social VR -- Ken Sonobe, Natsuki Ito, Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.) |
[more] |
AIT2021-44 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Eimoni Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.) |
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] |
AIT2021-45 pp.65-68 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
The world of the out-of-body experience with VRC bug and presentations of research results Kotomi Koseki, Ryu Nakagawa (Nagoya City Univ.) |
[more] |
AIT2021-46 pp.69-72 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Space for Spacing out Haruka Nakahara, Ryu Nakagawa (Nagoya City University) |
[more] |
AIT2021-47 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Mebo: a design of a message board of digital era Koichi Urimoto, Takashi Ohta (TUT) |
While smartphones allow us to communicate whenever or wherever we are, we could have a good experience with the old mess... [more] |
AIT2021-48 pp.77-78 |
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