Paper Abstract and Keywords |
Presentation |
2021-03-08 11:45
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined tasks. Such unnatural behaviors often make the game players feel uncomfortable, and thus prevent their immersion into the video game world. In this study, we attempt to generate natural-looking animated crowd scenes with NPC's each of whose behavior reflects their affection determined from a variety of influential factors. By making use of an arousal-valence model which expresses human affection in two dimensions, we define the affection state of an NPC as a pair of arousal (A) and valence (V) values. For a given scene, our system reproduces interactive audience by classifying individual affection states using a support vector machine network, and then by keeping track of the A-V values for each of the NPC's interacting with one another. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Non-Player Character / Support Vector Machine / Flock Animation / Arousal-Valence Model / / / / |
Reference Info. |
ITE Tech. Rep., vol. 45, pp. 33-36, March 2021. |
Paper # |
|
Date of Issue |
2021-03-01 (AIT) |
ISSN |
Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970 |
Download PDF |
|
Conference Information |
Committee |
AIT IIEEJ AS CG-ARTS |
Conference Date |
2021-03-08 - 2021-03-08 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
Expressive Japan 2021 |
Paper Information |
Registration To |
IIEEJ |
Conference Code |
2021-03-AIT-IIEEJ-AS-ARTS |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model |
Sub Title (in English) |
Reproduction of Audience Interaction |
Keyword(1) |
Non-Player Character |
Keyword(2) |
Support Vector Machine |
Keyword(3) |
Flock Animation |
Keyword(4) |
Arousal-Valence Model |
Keyword(5) |
|
Keyword(6) |
|
Keyword(7) |
|
Keyword(8) |
|
1st Author's Name |
Ryo Oji |
1st Author's Affiliation |
Keio University (Keio Univ.) |
2nd Author's Name |
Ruizhe Li |
2nd Author's Affiliation |
Keio University (Keio Univ.) |
3rd Author's Name |
Masanori Nakayama |
3rd Author's Affiliation |
Keio University (Keio Univ.) |
4th Author's Name |
Issei Fujishiro |
4th Author's Affiliation |
Keio University (Keio Univ.) |
5th Author's Name |
|
5th Author's Affiliation |
() |
6th Author's Name |
|
6th Author's Affiliation |
() |
7th Author's Name |
|
7th Author's Affiliation |
() |
8th Author's Name |
|
8th Author's Affiliation |
() |
9th Author's Name |
|
9th Author's Affiliation |
() |
10th Author's Name |
|
10th Author's Affiliation |
() |
11th Author's Name |
|
11th Author's Affiliation |
() |
12th Author's Name |
|
12th Author's Affiliation |
() |
13th Author's Name |
|
13th Author's Affiliation |
() |
14th Author's Name |
|
14th Author's Affiliation |
() |
15th Author's Name |
|
15th Author's Affiliation |
() |
16th Author's Name |
|
16th Author's Affiliation |
() |
17th Author's Name |
|
17th Author's Affiliation |
() |
18th Author's Name |
|
18th Author's Affiliation |
() |
19th Author's Name |
|
19th Author's Affiliation |
() |
20th Author's Name |
|
20th Author's Affiliation |
() |
21st Author's Name |
|
21st Author's Affiliation |
() |
22nd Author's Name |
|
22nd Author's Affiliation |
() |
23rd Author's Name |
|
23rd Author's Affiliation |
() |
24th Author's Name |
|
24th Author's Affiliation |
() |
25th Author's Name |
|
25th Author's Affiliation |
() |
26th Author's Name |
/ / |
26th Author's Affiliation |
()
() |
27th Author's Name |
/ / |
27th Author's Affiliation |
()
() |
28th Author's Name |
/ / |
28th Author's Affiliation |
()
() |
29th Author's Name |
/ / |
29th Author's Affiliation |
()
() |
30th Author's Name |
/ / |
30th Author's Affiliation |
()
() |
31st Author's Name |
/ / |
31st Author's Affiliation |
()
() |
32nd Author's Name |
/ / |
32nd Author's Affiliation |
()
() |
33rd Author's Name |
/ / |
33rd Author's Affiliation |
()
() |
34th Author's Name |
/ / |
34th Author's Affiliation |
()
() |
35th Author's Name |
/ / |
35th Author's Affiliation |
()
() |
36th Author's Name |
/ / |
36th Author's Affiliation |
()
() |
Speaker |
Author-1 |
Date Time |
2021-03-08 11:45:00 |
Presentation Time |
15 minutes |
Registration for |
IIEEJ |
Paper # |
AIT2021-37 |
Volume (vol) |
vol.45 |
Number (no) |
no.8 |
Page |
pp.33-36 |
#Pages |
4 |
Date of Issue |
2021-03-01 (AIT) |