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The Institute of Image Electronics Engineers of Japan (IIEEJ)  (Searched in: 2020)

Search Results: Keywords 'from:2021-03-08 to:2021-03-08'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 21 - 40 of 103 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Giant perspective : Comparison of height difference and size difference2
Masato Sekiguchi, Hisakazu Hada (TUT)
This article focuses on the turning points where human vision changes when operating machines and experiencing entertain... [more] AIT2021-49
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The blooming flower when the video is posted
Honoka Onishi, Hisakazu Hada (TUT)
 [more] AIT2021-50
pp.83-85
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A Study of Information Presentation Method during Cooking via HoloLens2
Tatsuki Tezuka, Tomokazu Ishikawa (Toyo Univ)
 [more] AIT2021-51
pp.87-88
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Carry bag type device for acquiring a feeling of running by adding vibration
Tomoaki Masaki, Ryuichi Akiba, Yoshihito Yamada, Hisakazu Hada (Tokyo University of Technology)
In VR experience, there is no continuous coordinate movement of the whole body, so it is difficult to obtain a sense of ... [more] AIT2021-52
pp.89-90
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online LED device that allows you to easily change the color of the penlight and concentrate on the image
Hiroaki Tanaka, Hironori Hara (TPU)
 [more] AIT2021-53
pp.91-93
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The effect of production on the tactile -- Effect of fear on bees --
Naoki Miura, Hironori Hara (TPU)
 [more] AIT2021-54
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] AIT2021-55
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A method to increase the sense of immersion in Virtual Reality content with an underwater theme.
Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology)
We propose a method of "fluttering kick while lying down" as a way to increase the immersive feeling of underwater VR co... [more] AIT2021-56
pp.103-104
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a pinyin vocal practice app in Chinese preschool education using voice recognition technology
Xiaohan Sun, Kunio Kondo, Kazuo Sasaki (TUT)
In China's preschool education, due to children's childhood dialect, pronunciation habits and other problems, can not cu... [more] AIT2021-57
pp.105-107
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal for an application to correct amblyopia using VR technology
Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT)
With the technological advances of the last few years, it could be a great potential in amblyopia recovery: the use of V... [more] AIT2021-58
pp.109-110
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The proposal of an application by using ar technology to reduce the loneliness of the elderly
ma long, Kunio Kondo, Kazuo Sasaki (TUT)
According to a social survey, nearly 80% of the elderly feel "socially isolated" and "lonely." Accordingly, the number o... [more] AIT2021-59
pp.111-112
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of shooting angle of view reproduction application on the stage of pilgrimage to sacred places using AR technology
Nian Lian, Kunio Kondo, Kazuo Sasaki (TUT)
Recently, along with the widespread use of ICT in the tourism field, the means of providing information have changed. In... [more] AIT2021-60
pp.113-114
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Stress release using VR
Hideaki Suda, Hisakuzu Hada (TUT)
 [more] AIT2021-61
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Effect of wind direction perception on redirected walking
Haruka Toyoshima, Hisakazu Hada (TUT)
 [more] AIT2021-62
pp.119-122
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method to improve VR sickness by using movies of ride on amusement devices
Yuma Yamazaki, Oya Shintoro, Kaoruko Iwase, Hisakazu Hada (TUT)
In recent years, due to the rapid expansion of the VR market, people who have never been interested in VR are increasing... [more] AIT2021-63
pp.123-124
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Improve presence during game play using wind
Saori Okamoto, Hisakazu Hada (TUT)
 [more] AIT2021-64
pp.125-128
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A proposal for a new control method of light performances using a laser pointer
Sumire Yokota, Hisakazu Hada (TUT)
Moving light play an important role in live shows and concerts. Moving light consoles are more complicated and difficult... [more] AIT2021-65
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Induction of pseudo-discomfort using thermal stimulation and audiovisual stimulation
Hiroto Yajima, Hisakazu Hada (TUT)
 [more] AIT2021-66
pp.131-134
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online  [more] AIT2021-67
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A Study on the Relationship between Line Drawing in a Line Drawing Task and the Reaction Time in a Simulated Driving
Taisei Inoue, Norimasa Yoshida, Motonori Ishibashi (Nihon Univ.)
From previous studies, it is known that when drawing a line based on a point cloud, the drawn straight line may vary. In... [more] AIT2021-68
pp.139-140
 Results 21 - 40 of 103 [Previous]  /  [Next]  
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