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Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] |
AIT2021-120 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
Extraction of design elements to connect high concept and costume design Akinori Mutou, Tsukasa Kikuchi (TUT) |
Content industries such as animation and games are expected to be applied in various fields with the appearance of VR. A... [more] |
AIT2017-146 pp.347-350 |
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