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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Best Move Search for NPC Behavior Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT) |
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] |
AIT2022-117 pp.297-298 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Realization of coexistence method for long-term goal achievement and local problem solving in game AI Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] |
AIT2020-86 pp.129-130 |
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