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Paper Abstract and Keywords
Presentation 2011-12-10 09:35
[Invited Talk] Improvement of bumpy texture rendering with realtime soft shadowing
Suguru Saito, Zhongxiang Zheng (Tokyo Tech.)
Abstract (in Japanese) (See Japanese page) 
(in English) Shadow mapping is an efficient method to generate visual shadow effect
in realtime computer graphics, and has broad variation. We introduce a
new improved method of shadow mapping, which generates more accurate
soft shadows with a low calculation cost. We also show the
efficiency of our soft shadowing method in case that small self
shadows are happened where bumpy surfaces are lit.
Keyword (in Japanese) (See Japanese page) 
(in English) computer graphics / rendering / shadow / soft shadow / reflection / / /  
Reference Info. ITE Tech. Rep., vol. 35, no. 51, HI2011-86, pp. 49-56, Dec. 2011.
Paper # HI2011-86 
Date of Issue 2011-12-02 (HI) 
ISSN Print edition: ISSN 1342-6893
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Conference Information
Committee HI  
Conference Date 2011-12-09 - 2011-12-10 
Place (in Japanese) (See Japanese page) 
Place (in English) Okinawa Industry Support Center 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To HI 
Conference Code 2011-12-HI 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Improvement of bumpy texture rendering with realtime soft shadowing 
Sub Title (in English)  
Keyword(1) computer graphics  
Keyword(2) rendering  
Keyword(3) shadow  
Keyword(4) soft shadow  
Keyword(5) reflection  
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1st Author's Name Suguru Saito  
1st Author's Affiliation Tokyo Institute of Technology (Tokyo Tech.)
2nd Author's Name Zhongxiang Zheng  
2nd Author's Affiliation Tokyo Institute of Technology (Tokyo Tech.)
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Speaker Author-1 
Date Time 2011-12-10 09:35:00 
Presentation Time 35 minutes 
Registration for HI 
Paper # HI2011-86 
Volume (vol) vol.35 
Number (no) no.51 
Page pp.49-56 
#Pages
Date of Issue 2011-12-02 (HI) 


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