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Paper Abstract and Keywords
Presentation 2013-03-15 16:20
The town automatic generative system for a game maker
Asahida Takuya, Nakamura Naoto (CIT)
Abstract (in Japanese) (See Japanese page) 
(in English) This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town which a user desires is generated. The form and texture of a town change with the values set as each level. For example, the type of the town used as the first foundation of a level has divided into five kinds. The width of a town, the interval of a building, etc. are determined by which kind is chosen. Moreover, this system does not generate a realistic town but it aims at making the town appropriate for a game.
Keyword (in Japanese) (See Japanese page) 
(in English) Game / Automatic Generative / Procedural / CG / / / /  
Reference Info. ITE Tech. Rep., vol. 37, pp. 143-144, March 2013.
Paper #  
Date of Issue 2013-03-08 (AIT) 
ISSN Print edition: ISSN 1342-6893
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Conference Information
Committee AIT IIEEJ AS  
Conference Date 2013-03-15 - 2013-03-15 
Place (in Japanese) (See Japanese page) 
Place (in English) Keio Univ. 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To AS 
Conference Code 2013-03-AIT-IIEEJ-AS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) The town automatic generative system for a game maker 
Sub Title (in English)  
Keyword(1) Game  
Keyword(2) Automatic Generative  
Keyword(3) Procedural  
Keyword(4) CG  
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1st Author's Name Asahida Takuya  
1st Author's Affiliation Ciba Institute of Technology Graduate School (CIT)
2nd Author's Name Nakamura Naoto  
2nd Author's Affiliation Ciba Institute of Technology Graduate School (CIT)
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Speaker Author-1 
Date Time 2013-03-15 16:20:00 
Presentation Time 15 minutes 
Registration for AS 
Paper # AIT2013-74 
Volume (vol) vol.37 
Number (no) no.17 
Page pp.143-144 
#Pages
Date of Issue 2013-03-08 (AIT) 


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