講演抄録/キーワード |
講演名 |
2013-03-15 11:30
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis・Kakee Lau・Pelle Bostrom・Youssef Khatib・Joakim Andreasson・Steven Bachelder・Masaki Hayashi・○Masayuki Nakajima(HGO)・Takashi Ohta・Kunio Kondo(TUT) |
抄録 |
(和) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curriculum for students at Gotland University, Sweden. We will then proceed to exemplify the RWPM by demonstrating the results of the single image mobile telephone multiscreen display work-package. Firstly, the iOS application was developed to be run on Android devises also. Secondly, the game engine Unity has been incorporated into the system and thirdly, new game design possibilities have been created as exemplified in the game described in this paper. This project is a collaboration with the Tokyo University of Technology. |
(英) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curriculum for students at Gotland University, Sweden. We will then proceed to exemplify the RWPM by demonstrating the results of the single image mobile telephone multiscreen display work-package. Firstly, the iOS application was developed to be run on Android devises also. Secondly, the game engine Unity has been incorporated into the system and thirdly, new game design possibilities have been created as exemplified in the game described in this paper. This project is a collaboration with the Tokyo University of Technology. |
キーワード |
(和) |
Pinch / Multiscreen / Games / User Interface / Touch Screen / Mobile Device / Social Interaction / Work-Package Methodology (RWPM) |
(英) |
Pinch / Multiscreen / Games / User Interface / Touch Screen / Mobile Device / Social Interaction / Work-Package Methodology (RWPM) |
文献情報 |
映情学技報, vol. 37, pp. 17-18, 2013年3月. |
資料番号 |
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発行日 |
2013-03-08 (AIT) |
ISSN |
Print edition: ISSN 1342-6893 |
PDFダウンロード |
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