Paper Abstract and Keywords |
Presentation |
2013-03-15 11:30
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT) |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curriculum for students at Gotland University, Sweden. We will then proceed to exemplify the RWPM by demonstrating the results of the single image mobile telephone multiscreen display work-package. Firstly, the iOS application was developed to be run on Android devises also. Secondly, the game engine Unity has been incorporated into the system and thirdly, new game design possibilities have been created as exemplified in the game described in this paper. This project is a collaboration with the Tokyo University of Technology. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Pinch / Multiscreen / Games / User Interface / Touch Screen / Mobile Device / Social Interaction / Work-Package Methodology (RWPM) |
Reference Info. |
ITE Tech. Rep., vol. 37, pp. 17-18, March 2013. |
Paper # |
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Date of Issue |
2013-03-08 (AIT) |
ISSN |
Print edition: ISSN 1342-6893 |
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