| Paper Abstract and Keywords |
| Presentation |
2013-03-15 11:30
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT) |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curriculum for students at Gotland University, Sweden. We will then proceed to exemplify the RWPM by demonstrating the results of the single image mobile telephone multiscreen display work-package. Firstly, the iOS application was developed to be run on Android devises also. Secondly, the game engine Unity has been incorporated into the system and thirdly, new game design possibilities have been created as exemplified in the game described in this paper. This project is a collaboration with the Tokyo University of Technology. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Pinch / Multiscreen / Games / User Interface / Touch Screen / Mobile Device / Social Interaction / Work-Package Methodology (RWPM) |
| Reference Info. |
ITE Tech. Rep., vol. 37, pp. 17-18, March 2013. |
| Paper # |
|
| Date of Issue |
2013-03-08 (AIT) |
| ISSN |
Print edition: ISSN 1342-6893 |
| Download PDF |
|
| Conference Information |
| Committee |
AIT IIEEJ AS |
| Conference Date |
2013-03-15 - 2013-03-15 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Keio Univ. |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
|
| Paper Information |
| Registration To |
AS |
| Conference Code |
2013-03-AIT-IIEEJ-AS |
| Language |
English |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Research Work-Package Methodology exemplified by the Multiple Screens Project |
| Sub Title (in English) |
|
| Keyword(1) |
Pinch |
| Keyword(2) |
Multiscreen |
| Keyword(3) |
Games |
| Keyword(4) |
User Interface |
| Keyword(5) |
Touch Screen |
| Keyword(6) |
Mobile Device |
| Keyword(7) |
Social Interaction |
| Keyword(8) |
Work-Package Methodology (RWPM) |
| 1st Author's Name |
Jonas Lewis |
| 1st Author's Affiliation |
Gotland university (HGO) |
| 2nd Author's Name |
Kakee Lau |
| 2nd Author's Affiliation |
Gotland university (HGO) |
| 3rd Author's Name |
Pelle Bostrom |
| 3rd Author's Affiliation |
Gotland university (HGO) |
| 4th Author's Name |
Youssef Khatib |
| 4th Author's Affiliation |
Gotland university (HGO) |
| 5th Author's Name |
Joakim Andreasson |
| 5th Author's Affiliation |
Gotland university (HGO) |
| 6th Author's Name |
Steven Bachelder |
| 6th Author's Affiliation |
Gotland university (HGO) |
| 7th Author's Name |
Masaki Hayashi |
| 7th Author's Affiliation |
Gotland university (HGO) |
| 8th Author's Name |
Masayuki Nakajima |
| 8th Author's Affiliation |
Gotland university (HGO) |
| 9th Author's Name |
Takashi Ohta |
| 9th Author's Affiliation |
Tokyo university of Technology (TUT) |
| 10th Author's Name |
Kunio Kondo |
| 10th Author's Affiliation |
Tokyo university of Technology (TUT) |
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| Speaker |
Author-8 |
| Date Time |
2013-03-15 11:30:00 |
| Presentation Time |
15 minutes |
| Registration for |
AS |
| Paper # |
AIT2013-37 |
| Volume (vol) |
vol.37 |
| Number (no) |
no.17 |
| Page |
pp.17-18 |
| #Pages |
2 |
| Date of Issue |
2013-03-08 (AIT) |