ITE Technical Group Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2016-03-09 13:15
Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
Abstract (in Japanese) (See Japanese page) 
(in English) The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger, and the other is continuous changing event. On the other hands, the generation mechanism of game sound is instantaneous trigger basically. Therefore, the design on sound trigger for occasioning the players' judgements is important during the continuous visual expression. That kinds of artifice have been popular in the actual games but still not be enough patterned in the academic area. In this research, we surveyed and cataloged the sound trigger components and developed the confirmation tools for assembling the design pattern for game-mechanics and sound trigger. Through the developing, we focused on the aspect of "continuous vs instantaneous" and gradually changed visual expressions.
Keyword (in Japanese) (See Japanese page) 
(in English) Game sound / Game-mechanics / Design pattern / Trigger / / / /  
Reference Info. ITE Tech. Rep., vol. 40, pp. 145-146, March 2016.
Paper #  
Date of Issue 2016-03-02 (AIT) 
ISSN Print edition: ISSN 1342-6893    Online edition: ISSN 2424-1970
Download PDF

Conference Information
Committee AIT IIEEJ AS  
Conference Date 2016-03-09 - 2016-03-09 
Place (in Japanese) (See Japanese page) 
Place (in English) Tokyo Polytechnic Univ. 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To AS 
Conference Code 2016-03-AIT-IIEEJ-AS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression 
Sub Title (in English)  
Keyword(1) Game sound  
Keyword(2) Game-mechanics  
Keyword(3) Design pattern  
Keyword(4) Trigger  
Keyword(5)  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Nonoka Watanabe  
1st Author's Affiliation Tokyo University of Technology (TUT)
2nd Author's Name Akinori Ito  
2nd Author's Affiliation Tokyo University of Technology (TUT)
3rd Author's Name Ken'ichiro Ito  
3rd Author's Affiliation Tokyo University of Technology (TUT)
4th Author's Name  
4th Author's Affiliation ()
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker Author-1 
Date Time 2016-03-09 13:15:00 
Presentation Time 90 minutes 
Registration for AS 
Paper # AIT2016-85 
Volume (vol) vol.40 
Number (no) no.11 
Page pp.145-146 
#Pages
Date of Issue 2016-03-02 (AIT) 


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan