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Paper Abstract and Keywords
Presentation 2016-03-09 15:15
Characterization of engagement changes during VR based rehabilitation : A preliminary study
Shinya Tachihara, Takehiko Yamaguchi, Naoki Ishiura, Tetsuya Harada (TUS), Mickael Dinomais, Paul Richard, Sylvie Nguyen (Angers Univ.), Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (Uppsala Univ.), Uno Fors (Stockholm Univ.)
Abstract (in Japanese) (See Japanese page) 
(in English) Cerebral Palsy refers to abnormal development or damage to areas of the brain responsible for various motor functions. This occurs most often during pregnancy, childbirth, or shortly thereafter. Physiotherapy with high motivation is considered beneficial for patients. We have developed a VR game and physiotherapy system that is designed to intrinsically motivate and engage patients. The system provides physiotherapy with upper body movement coupled with hand and eye coordination. The game system is developed to document and monitor physiological data and performance in participating test subjects in order to provide post play session analysis. This analysis is then used to measure patient performance and to adjust and improve the game system further. It is our view that an engaging system will increase intrinsic motivation in patients and thus potentially provide increased hours of play and physiotherapy. In the current stage of development, we hypothesized that by increasing in-game variables such as the velocity, direction and frequency of moving target objects during the session, which test subjects would demonstrate increased oculomotor changes correspondingly. The results indicated that oculomotor levels do vary in relation to task levels, but this data is not sufficient to explain the level of test subject’s engagement. Additional work will be done measuring other biological data in relation to the in-game challenges.
Keyword (in Japanese) (See Japanese page) 
(in English) Cerebral Palsy / Virtual Reality / Engagement / / / / /  
Reference Info. ITE Tech. Rep., vol. 40, pp. 183-186, March 2016.
Paper #  
Date of Issue 2016-03-02 (AIT) 
ISSN Print edition: ISSN 1342-6893    Online edition: ISSN 2424-1970
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Conference Information
Committee AIT IIEEJ AS  
Conference Date 2016-03-09 - 2016-03-09 
Place (in Japanese) (See Japanese page) 
Place (in English) Tokyo Polytechnic Univ. 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To AS 
Conference Code 2016-03-AIT-IIEEJ-AS 
Language English 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Characterization of engagement changes during VR based rehabilitation : A preliminary study 
Sub Title (in English)  
Keyword(1) Cerebral Palsy  
Keyword(2) Virtual Reality  
Keyword(3) Engagement  
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1st Author's Name Shinya Tachihara  
1st Author's Affiliation Tokyo University of Science (TUS)
2nd Author's Name Takehiko Yamaguchi  
2nd Author's Affiliation Tokyo University of Science (TUS)
3rd Author's Name Naoki Ishiura  
3rd Author's Affiliation Tokyo University of Science (TUS)
4th Author's Name Tetsuya Harada  
4th Author's Affiliation Tokyo University of Science (TUS)
5th Author's Name Mickael Dinomais  
5th Author's Affiliation University of Angers (Angers Univ.)
6th Author's Name Paul Richard  
6th Author's Affiliation University of Angers (Angers Univ.)
7th Author's Name Sylvie Nguyen  
7th Author's Affiliation University of Angers (Angers Univ.)
8th Author's Name Steven Bachelder  
8th Author's Affiliation Uppsala University (Uppsala Univ.)
9th Author's Name Masaki Hayashi  
9th Author's Affiliation Uppsala University (Uppsala Univ.)
10th Author's Name Masayuki Nakajima  
10th Author's Affiliation Uppsala University (Uppsala Univ.)
11th Author's Name Uno Fors  
11th Author's Affiliation Stockholm University (Stockholm Univ.)
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Speaker Author-1 
Date Time 2016-03-09 15:15:00 
Presentation Time 90 minutes 
Registration for AS 
Paper # AIT2016-96 
Volume (vol) vol.40 
Number (no) no.11 
Page pp.183-186 
#Pages
Date of Issue 2016-03-02 (AIT) 


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