ITE Technical Group Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2021-10-28 10:40
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
Abstract (in Japanese) (See Japanese page) 
(in English) There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely separated, and those in which outlines and fills are mixed. However, the mixture of contour and fill, which is one of the illustration techniques, is not taken into account when creating 3DCG models from art settings in the development stage. In both cases, the visuals of the game are replaced with a toon-like or realistic look, which does not necessarily reflect the intent of the original art setting. Therefore, in this study, we proposed a rendering method to express the mixture of contour lines and paint, which is one of the important elements of art setting. As a result of practical verification, it was confirmed that the proposed method can be used to represent mixed contours and fills in 3D games.
Keyword (in Japanese) (See Japanese page) 
(in English) Computer Graphics / Non-Photorealistic Rendering / Outline / Game / / / /  
Reference Info. ITE Tech. Rep., vol. 45, no. 31, AIT2021-150, pp. 39-42, Oct. 2021.
Paper # AIT2021-150 
Date of Issue 2021-10-20 (AIT) 
ISSN Print edition: ISSN 1342-6893    Online edition: ISSN 2424-1970
Download PDF

Conference Information
Committee IIEEJ AIT  
Conference Date 2021-10-27 - 2021-10-28 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To AIT 
Conference Code 2021-10-IIEEJ-AIT 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Improvement of illustration style rendering in game contents 
Sub Title (in English)  
Keyword(1) Computer Graphics  
Keyword(2) Non-Photorealistic Rendering  
Keyword(3) Outline  
Keyword(4) Game  
Keyword(5)  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Miki Tachibana  
1st Author's Affiliation Tokyo University of Technology (TUT)
2nd Author's Name Kawashima Motonobu  
2nd Author's Affiliation Tokyo University of Technology (TUT)
3rd Author's Name Daichi Hayakawa  
3rd Author's Affiliation Tokyo University of Technology (TUT)
4th Author's Name  
4th Author's Affiliation ()
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker Author-1 
Date Time 2021-10-28 10:40:00 
Presentation Time 20 minutes 
Registration for AIT 
Paper # AIT2021-150 
Volume (vol) vol.45 
Number (no) no.31 
Page pp.39-42 
#Pages
Date of Issue 2021-10-20 (AIT) 


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan