| Paper Abstract and Keywords |
| Presentation |
2022-03-07 09:50
Design of locomotion method in virtual reality using walking-in-place based on a perceived velocity Kuniaki Tanaka, Shin Tabeta, Shigehito Tanahashi (Niigata Univ.) |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
We revealed of relationship between the step frequency of walking-in-pace and the velocity that perceived from movement of avatar in VR using psychophysical methods. This study consisted of two different experiments. In both experiments, random-dot stimuli that diffuse were displayed on Head Mounted Display (HMD). In experiment 1, 15 participants observed standard stimuli of moving at 1.11 (m/s), and then adjusted the velocity of the comparison stimuli to be five different velocities (1/3, 1/2, 1, 2 and 3 (times) the velocity of the standard stimuli). In experiment 2, 9 participants adjusted the velocity of stimuli to match the step frequency of walking-in-place which five different step frequency (0.80, 1.18, 1.58, 2.38, 3.17 (steps/s)). As a result, in experiment 1, the relationship between the velocity of comparison stimuli (v_s) and perceived velocity (v_p) were shown as v_s = 1.34v_p^0.61, and in experiment 2, the relationship between the step frequency of walking-in-place (f) and velocity of stimuli (v_s) were shown as v_s=1.65f^0.708. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Virtual Reality / walking-in-place / perceived velocity / / / / / |
| Reference Info. |
ITE Tech. Rep., vol. 46, March 2022. |
| Paper # |
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| Date of Issue |
2022-02-28 (3DIT) |
| ISSN |
Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970 |
| Download PDF |
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| Conference Information |
| Committee |
3DMT |
| Conference Date |
2022-03-07 - 2022-03-07 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
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| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
3DMT |
| Conference Code |
2022-03-3DIT |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Design of locomotion method in virtual reality using walking-in-place based on a perceived velocity |
| Sub Title (in English) |
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| Keyword(1) |
Virtual Reality |
| Keyword(2) |
walking-in-place |
| Keyword(3) |
perceived velocity |
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| 1st Author's Name |
Kuniaki Tanaka |
| 1st Author's Affiliation |
Niigata University (Niigata Univ.) |
| 2nd Author's Name |
Shin Tabeta |
| 2nd Author's Affiliation |
Niigata University (Niigata Univ.) |
| 3rd Author's Name |
Shigehito Tanahashi |
| 3rd Author's Affiliation |
Niigata University (Niigata Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2022-03-07 09:50:00 |
| Presentation Time |
15 minutes |
| Registration for |
3DMT |
| Paper # |
3DIT2022-6 |
| Volume (vol) |
vol.46 |
| Number (no) |
no.9 |
| Page |
pp.21-24 |
| #Pages |
4 |
| Date of Issue |
2022-02-28 (3DIT) |