| Paper Abstract and Keywords |
| Presentation |
2026-03-02 15:24
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation Daisuke Kurakake, Motonobu Kawashima (TUT) |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In recent years, animation production has increasingly incorporated 3D computer graphics techniques. However, when integrating 3D-generated animation data into traditional hand-drawn animation, viewers often perceive this integration as visually inconsistent. To address this issue, we propose that by examining the differences between hand-drawn animation techniques and 3D animation expressions, we can develop methods to more closely align 3D animation data with traditional hand-drawn stylistic expressions. In this study, we focus specifically on differences in follow-through animation techniques. Through our research, we propose a methodology for producing more simplified animation data by employing frame-by-frame reduction techniques on motion capture-derived animation data. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
3DCG / Motion Capture / Follow Through / Anime / / / / |
| Reference Info. |
ITE Tech. Rep., vol. 50, no. 7, AIT2026-93, pp. 206-209, March 2026. |
| Paper # |
AIT2026-93 |
| Date of Issue |
2026-02-23 (AIT) |
| ISSN |
Online edition: ISSN 2424-1970 |
| Download PDF |
|
| Conference Information |
| Committee |
AIT IIEEJ AS CG-ARTS |
| Conference Date |
2026-03-02 - 2026-03-02 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Tokyo Polytechnic Univ. (Nakano) |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Expressive Japan 2026 |
| Paper Information |
| Registration To |
AIT |
| Conference Code |
2026-03-AIT-IIEEJ-AS-ARTS |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
A drawing technique utilizing frame-by-frame animation for depicting the follow-through motion in animation |
| Sub Title (in English) |
|
| Keyword(1) |
3DCG |
| Keyword(2) |
Motion Capture |
| Keyword(3) |
Follow Through |
| Keyword(4) |
Anime |
| Keyword(5) |
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| Keyword(6) |
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| 1st Author's Name |
Daisuke Kurakake |
| 1st Author's Affiliation |
Tokyo University Of Tecnology Faculty of Media (TUT) |
| 2nd Author's Name |
Motonobu Kawashima |
| 2nd Author's Affiliation |
Tokyo University Of Technology (TUT) |
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| Speaker |
Author-1 |
| Date Time |
2026-03-02 15:24:00 |
| Presentation Time |
12 minutes |
| Registration for |
AIT |
| Paper # |
AIT2026-93 |
| Volume (vol) |
vol.50 |
| Number (no) |
no.7 |
| Page |
pp.206-209 |
| #Pages |
4 |
| Date of Issue |
2026-02-23 (AIT) |