| Paper Abstract and Keywords |
| Presentation |
2026-03-02 14:11
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models Mei Sato, Motonobu Kawashima (TUT) |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialogue-heavy cinematics, the growing production workload makes it difficult to consistently apply detailed emotional animation.This study analyzes the relationship between ear movements and emotional states across multiple works and proposes an LLM-based method to estimate character emotions from dialogue and plot information. The analyzed results are integrated into a game engine to procedurally generate ear animations. The proposed approach aims to enhance production efficiency while maintaining consistent emotional expression. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
3DCG / Procedural Animation / Cinematics / Video game / Large Language Model / Animal-Ears / Emotional Expression / |
| Reference Info. |
ITE Tech. Rep., vol. 50, no. 7, AIT2026-67, pp. 102-105, March 2026. |
| Paper # |
AIT2026-67 |
| Date of Issue |
2026-02-23 (AIT) |
| ISSN |
Online edition: ISSN 2424-1970 |
| Download PDF |
|
| Conference Information |
| Committee |
AIT IIEEJ AS CG-ARTS |
| Conference Date |
2026-03-02 - 2026-03-02 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Tokyo Polytechnic Univ. (Nakano) |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Expressive Japan 2026 |
| Paper Information |
| Registration To |
AIT |
| Conference Code |
2026-03-AIT-IIEEJ-AS-ARTS |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models |
| Sub Title (in English) |
|
| Keyword(1) |
3DCG |
| Keyword(2) |
Procedural Animation |
| Keyword(3) |
Cinematics |
| Keyword(4) |
Video game |
| Keyword(5) |
Large Language Model |
| Keyword(6) |
Animal-Ears |
| Keyword(7) |
Emotional Expression |
| Keyword(8) |
|
| 1st Author's Name |
Mei Sato |
| 1st Author's Affiliation |
Tokyo University of Technology (TUT) |
| 2nd Author's Name |
Motonobu Kawashima |
| 2nd Author's Affiliation |
Tokyo University of Technology (TUT) |
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| Speaker |
Author-1 |
| Date Time |
2026-03-02 14:11:00 |
| Presentation Time |
12 minutes |
| Registration for |
AIT |
| Paper # |
AIT2026-67 |
| Volume (vol) |
vol.50 |
| Number (no) |
no.7 |
| Page |
pp.102-105 |
| #Pages |
4 |
| Date of Issue |
2026-02-23 (AIT) |