| Paper Abstract and Keywords |
| Presentation |
2026-03-02 14:23
Design of Combat Experience Through NPC Behavior Control Using Game AI Chai Haoyuan, Nagae Takanori (Tokyo Polytechnic Univ) |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
When playing action games, the combat is more realistic because the enemies change their behaviors according to the conditions of the combat. In actual playing, the majority of enemies use static scripts that render combat unchanging. This study of enemy combat design based on the artificial intelligence of games aims to examine how enemy combat action plans change during combat. Villain behavior is controlled through a behavior tree, and it has four phases which are based on movement patterns, awareness of threats, and simple environmental checks. Villains go through the phases of battle as it progresses, and they do not engage in repetitive behaviors. Certain stages of combat see enemies in close proximity working together, giving rise to situations of individual actions combined with group fighting. The method allows designers to modify the combat dynamics without redesigning the master plan of an enemy in every situation. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Boss Battle Experience / Behavior Control / Multi-Phase Design / Enemy AI / Action Games / / / |
| Reference Info. |
ITE Tech. Rep., vol. 50, pp. 106-109, March 2026. |
| Paper # |
|
| Date of Issue |
2026-02-23 (AIT) |
| ISSN |
Online edition: ISSN 2424-1970 |
| Download PDF |
|
| Conference Information |
| Committee |
AIT IIEEJ AS CG-ARTS |
| Conference Date |
2026-03-02 - 2026-03-02 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Tokyo Polytechnic Univ. (Nakano) |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
Expressive Japan 2026 |
| Paper Information |
| Registration To |
AS |
| Conference Code |
2026-03-AIT-IIEEJ-AS-ARTS |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Design of Combat Experience Through NPC Behavior Control Using Game AI |
| Sub Title (in English) |
|
| Keyword(1) |
Boss Battle Experience |
| Keyword(2) |
Behavior Control |
| Keyword(3) |
Multi-Phase Design |
| Keyword(4) |
Enemy AI |
| Keyword(5) |
Action Games |
| Keyword(6) |
|
| Keyword(7) |
|
| Keyword(8) |
|
| 1st Author's Name |
Chai Haoyuan |
| 1st Author's Affiliation |
Tokyo Polytechnic University (Tokyo Polytechnic Univ) |
| 2nd Author's Name |
Nagae Takanori |
| 2nd Author's Affiliation |
Tokyo Polytechnic University (Tokyo Polytechnic Univ) |
| 3rd Author's Name |
|
| 3rd Author's Affiliation |
() |
| 4th Author's Name |
|
| 4th Author's Affiliation |
() |
| 5th Author's Name |
|
| 5th Author's Affiliation |
() |
| 6th Author's Name |
|
| 6th Author's Affiliation |
() |
| 7th Author's Name |
|
| 7th Author's Affiliation |
() |
| 8th Author's Name |
|
| 8th Author's Affiliation |
() |
| 9th Author's Name |
|
| 9th Author's Affiliation |
() |
| 10th Author's Name |
|
| 10th Author's Affiliation |
() |
| 11th Author's Name |
|
| 11th Author's Affiliation |
() |
| 12th Author's Name |
|
| 12th Author's Affiliation |
() |
| 13th Author's Name |
|
| 13th Author's Affiliation |
() |
| 14th Author's Name |
|
| 14th Author's Affiliation |
() |
| 15th Author's Name |
|
| 15th Author's Affiliation |
() |
| 16th Author's Name |
|
| 16th Author's Affiliation |
() |
| 17th Author's Name |
|
| 17th Author's Affiliation |
() |
| 18th Author's Name |
|
| 18th Author's Affiliation |
() |
| 19th Author's Name |
|
| 19th Author's Affiliation |
() |
| 20th Author's Name |
|
| 20th Author's Affiliation |
() |
| 21st Author's Name |
|
| 21st Author's Affiliation |
() |
| 22nd Author's Name |
|
| 22nd Author's Affiliation |
() |
| 23rd Author's Name |
|
| 23rd Author's Affiliation |
() |
| 24th Author's Name |
|
| 24th Author's Affiliation |
() |
| 25th Author's Name |
|
| 25th Author's Affiliation |
() |
| 26th Author's Name |
/ / |
| 26th Author's Affiliation |
()
() |
| 27th Author's Name |
/ / |
| 27th Author's Affiliation |
()
() |
| 28th Author's Name |
/ / |
| 28th Author's Affiliation |
()
() |
| 29th Author's Name |
/ / |
| 29th Author's Affiliation |
()
() |
| 30th Author's Name |
/ / |
| 30th Author's Affiliation |
()
() |
| 31st Author's Name |
/ / |
| 31st Author's Affiliation |
()
() |
| 32nd Author's Name |
/ / |
| 32nd Author's Affiliation |
()
() |
| 33rd Author's Name |
/ / |
| 33rd Author's Affiliation |
()
() |
| 34th Author's Name |
/ / |
| 34th Author's Affiliation |
()
() |
| 35th Author's Name |
/ / |
| 35th Author's Affiliation |
()
() |
| 36th Author's Name |
/ / |
| 36th Author's Affiliation |
()
() |
| Speaker |
Author-1 |
| Date Time |
2026-03-02 14:23:00 |
| Presentation Time |
12 minutes |
| Registration for |
AS |
| Paper # |
AIT2026-68 |
| Volume (vol) |
vol.50 |
| Number (no) |
no.7 |
| Page |
pp.106-109 |
| #Pages |
4 |
| Date of Issue |
2026-02-23 (AIT) |