Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
3D super deformed character making system Ken Murase, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-80 pp.169-170 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
* Yuta Wakamatsu, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-81 pp.171-174 |
AIT, IIEEJ, AS |
2014-03-17 16:30 |
Tokyo |
|
A research for the difference of UX while viewing final image and Pre-Viz using EEG Koji Mikami, Shun Maruyama, Yosuke Nakamura, Kunio Kondo (TUT) |
[more] |
AIT2014-85 pp.181-184 |
AIT, IIEEJ, AS |
2013-03-15 11:30 |
Kanagawa |
Keio Univ. |
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] |
AIT2013-37 pp.17-18 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
An Efficient Method for Creating Cat-Jumps Animation Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT) |
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] |
AIT2013-51 pp.65-67 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Development of a draft design of the head support system production of animated characters Tomoyuki Suda, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (Tokyo University of Technology) |
[more] |
AIT2013-57 pp.89-90 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A study on commonality User Experience in multiplayer games using EEG data yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT) |
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] |
AIT2013-79 pp.157-158 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A method for automatic judgement of FPS game play skills Yuki Saito, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2013-84 pp.167-168 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
Books of Hanoi Kai Lenz, Kensho Ando, Daiki Kamiyama, Shinichi Hosokawa, Yusuke Hioki, Kengo Watanabe, Akinori Ito, Kunio Kondo (TUT) |
[more] |
AIT2013-85 pp.169-170 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A method of making scenario based on the analysis of causality between the scene Daisuke Kanno, Yuya aoyama, Kai Lenz, Koji Mikami, Kunio Kondo (TUT) |
Information of the scene, the information of the characters, and the dialogue is written in the scenario. Scenario is a ... [more] |
AIT2013-87 pp.175-176 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
Proposal of PLOT configuration based on the scenario analysis Fumitaka Matano, Daisuke Kanno, Kai Lenz, Koji Mikami, Kunio Kondo (TUT) |
Grasp of the contents proposed the plot composition support template which becomes easy. Since brief grasp of the conten... [more] |
AIT2013-88 pp.177-178 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
Visualization of a main character situation by scenario analiysis Fumika Yanagisawa, Daisuke Kanno, Kai Lenz, Koji Mikami, Kunio Kondo (TUT) |
Research with the aim of clarifying the change of scenario. I took note of "the purpose of the main character" and "acti... [more] |
AIT2013-89 pp.179-180 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
Information management system for multi-ending scenario Kai Lenz, Keiichi Ishikawa, Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2013-90 pp.181-182 |
AIT, IIEEJ, AS |
2013-03-15 16:50 |
Kanagawa |
Keio Univ. |
SAKURA Scheduler
-- Watching Your Tasks based on Traditional Japanese-Style -- Nao Matsufuji, Moe Takeuchi (TUT), Izumi Uchino, Kengo Watanabe (KengoLab), Akinori Ito, Kunio Kondo (TUT) |
We provide a time management application based on traditional Japanese-Style, named “SAKURA Scheduler”. Generally, some ... [more] |
AIT2013-112 pp.251-252 |
AIT, IIEEJ |
2012-03-16 09:45 |
Tokyo |
Tokyo Polytechnic Univ. |
[Poster Presentation]
Development and evaluation of CG video contents for Tai Chi Chuan self-study Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT) |
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] |
AIT2012-40 pp.27-30 |
AIT, IIEEJ |
2011-03-11 09:15 |
Tokyo |
Tokyo Denki Univ. |
CG video contents for Tai chi chuan self-study Yuko Ogawa, Mikio Shinya, Hidetsugu Katsuragawa, Michio Shiraishi (Toho Univ.), Motonobu Kawashima, Kunio Kondo (TUT) |
Tai Chi Chuan consists of complicated movements and video texts are useful for beginners to learn them. However, existin... [more] |
AIT2011-13 pp.1-4 |
|