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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 61 - 76 of 76 [Previous]  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   3D super deformed character making system
Ken Murase, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2014-80
pp.169-170
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   *
Yuta Wakamatsu, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2014-81
pp.171-174
AIT, IIEEJ, AS 2014-03-17
16:30
Tokyo   A research for the difference of UX while viewing final image and Pre-Viz using EEG
Koji Mikami, Shun Maruyama, Yosuke Nakamura, Kunio Kondo (TUT)
 [more] AIT2014-85
pp.181-184
AIT, IIEEJ, AS 2013-03-15
11:30
Kanagawa Keio Univ. Research Work-Package Methodology exemplified by the Multiple Screens Project
Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT)
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] AIT2013-37
pp.17-18
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
pp.65-67
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Development of a draft design of the head support system production of animated characters
Tomoyuki Suda, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (Tokyo University of Technology)
 [more] AIT2013-57
pp.89-90
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A study on commonality User Experience in multiplayer games using EEG data
yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT)
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] AIT2013-79
pp.157-158
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A method for automatic judgement of FPS game play skills
Yuki Saito, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2013-84
pp.167-168
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Books of Hanoi
Kai Lenz, Kensho Ando, Daiki Kamiyama, Shinichi Hosokawa, Yusuke Hioki, Kengo Watanabe, Akinori Ito, Kunio Kondo (TUT)
 [more] AIT2013-85
pp.169-170
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A method of making scenario based on the analysis of causality between the scene
Daisuke Kanno, Yuya aoyama, Kai Lenz, Koji Mikami, Kunio Kondo (TUT)
Information of the scene, the information of the characters, and the dialogue is written in the scenario. Scenario is a ... [more] AIT2013-87
pp.175-176
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Proposal of PLOT configuration based on the scenario analysis
Fumitaka Matano, Daisuke Kanno, Kai Lenz, Koji Mikami, Kunio Kondo (TUT)
Grasp of the contents proposed the plot composition support template which becomes easy. Since brief grasp of the conten... [more] AIT2013-88
pp.177-178
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Visualization of a main character situation by scenario analiysis
Fumika Yanagisawa, Daisuke Kanno, Kai Lenz, Koji Mikami, Kunio Kondo (TUT)
Research with the aim of clarifying the change of scenario. I took note of "the purpose of the main character" and "acti... [more] AIT2013-89
pp.179-180
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Information management system for multi-ending scenario
Kai Lenz, Keiichi Ishikawa, Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2013-90
pp.181-182
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. SAKURA Scheduler -- Watching Your Tasks based on Traditional Japanese-Style --
Nao Matsufuji, Moe Takeuchi (TUT), Izumi Uchino, Kengo Watanabe (KengoLab), Akinori Ito, Kunio Kondo (TUT)
We provide a time management application based on traditional Japanese-Style, named “SAKURA Scheduler”. Generally, some ... [more] AIT2013-112
pp.251-252
AIT, IIEEJ 2012-03-16
09:45
Tokyo Tokyo Polytechnic Univ. [Poster Presentation] Development and evaluation of CG video contents for Tai Chi Chuan self-study
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] AIT2012-40
pp.27-30
AIT, IIEEJ 2011-03-11
09:15
Tokyo Tokyo Denki Univ. CG video contents for Tai chi chuan self-study
Yuko Ogawa, Mikio Shinya, Hidetsugu Katsuragawa, Michio Shiraishi (Toho Univ.), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan consists of complicated movements and video texts are useful for beginners to learn them. However, existin... [more] AIT2011-13
pp.1-4
 Results 61 - 76 of 76 [Previous]  /   
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