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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 41 - 59 of 59 [Previous]  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Support for ensemble cast production based on work analysis
Chiaki Ono (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2017-109
pp.227-230
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A reserch on support method of foreshadowing arrangement for plot writing
Jun Hashidume (TUT), Yoshihisa Kanematsu (TMU), Koji Mikami, Kunio Kondo (TUT)
In this research we will support foreshadowing placement on story plot. For that reason, we extracted elements of foresh... [more] AIT2017-110
pp.231-234
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Design support of scene in character joint struggle scene
Shouhei Miyagi (TUT), Yoshihisa Kanematsu (TMU), Koji Mikami, Kunio Kondo (TUT)
In this research, we develop a struggle scene design support system that accumulates the technology and know-how of exis... [more] AIT2017-113
pp.241-244
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Character Group Making based on an Analysis of Plot and Role
Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] AIT2016-72
pp.103-106
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A Scrapbook for Character's Facial Expression based on a Cut Analysis
Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
In this paper, we propose a scrapbook to support drawing of facial expressions. Facial expressions of cartoon characters... [more] AIT2016-73
pp.107-110
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Key Pose Simulation System for the Robot Animation
Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT)
Designing a pose of a character is important because a pose expresses an emotion and a personality. It is particularly i... [more] AIT2016-74
pp.111-114
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Color Scheme Simulation for Character Groups
Miku Igarashi, Naoya Tsuruta (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMT), Kouji Mikami, Kunio Kondo (TUT)
 [more] AIT2016-115
pp.245-248
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A simulation System for Drafting a Character with Weaponized Artificial Limbs
Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT)
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] AIT2016-116
pp.249-252
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. A Design Support Technique for Gothic Lolita Fashion Character
Yuko Kayama (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2016-117
pp.253-256
AIT, IIEEJ, AS 2015-03-14
13:00
Tokyo   Camerawork Design support system based on Film Analysis
Takuma Nakajima (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-62
pp.91-94
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Digital Scrapbook for "Tsundere" Character Making
Yoda Naoya (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-67
pp.111-114
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Municipality Mascot Character Making using 3D Model parts
Katsutoshi Shirako (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-68
pp.115-118
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Demi Human Character Making using 3d model parts.
Hiroaki Suzuki (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
There is the character category called "Demi Human character". The Demi human characters are used to synthesize certain ... [more] AIT2015-69
pp.119-122
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Group Character Making based on Silhouette analysis
Sakauchi Yasuko (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2015-83
pp.169-172
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   Development of the camera work scrapbook for CG animation production
Wang Chen, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2014-64
pp.123-126
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Color simulation system using the character setting information database
Yuta Koike, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2014-79
pp.167-168
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   3D super deformed character making system
Ken Murase, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2014-80
pp.169-170
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   *
Yuta Wakamatsu, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2014-81
pp.171-174
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Development of a draft design of the head support system production of animated characters
Tomoyuki Suda, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (Tokyo University of Technology)
 [more] AIT2013-57
pp.89-90
 Results 41 - 59 of 59 [Previous]  /   
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