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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:30
Online Online Stereoscopic Effect Design with Pottery Wheel-type Canvas
Riwano Ikeda, Issei Fujishiro (Keio Univ.)
Effects such as flames, smoke, and liquids play an important role in illustrations. However, it requires a great deal of... [more] AIT2021-34
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:30
Tokyo Waseda Univ. Proposal of Generation Method of Powdery Snow Effect based on Numerical Analysis Information on Avalanche Using Continuum Model
Yasutsugu Kimura, Atsushi Kokubo, Shinsuke Takase, Tomoya Ito (HIT)
One of the research targets for natural disaster countermeasure is analysis of avalanche phenomenon by numerical calcula... [more] AIT2019-79
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS 2015-03-14
17:15
Tokyo   In Silico
Takuro Yamaki (TPU)
This work is a CG animation that was the birth of life on the theme. [more] AIT2015-50
p.57
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